Figures
Abstract
Cooperation is fundamental to human societies, and the interaction structure among individuals profoundly shapes its emergence and evolution. In real-world scenarios, cooperation prevails in multi-group (higher-order) populations, beyond just dyadic behaviors. Despite recent studies on group dilemmas in higher-order networks, the exploration of cooperation driven by higher-order strategy updates remains limited due to the intricacy and indivisibility of group-wise interactions. Here we investigate four categories of higher-order mechanisms for strategy updates in public goods games and establish their mathematical conditions for the emergence of cooperation. Such conditions uncover the impact of both higher-order strategy updates and network properties on evolutionary outcomes, notably highlighting the enhancement of cooperation by overlaps between groups. Interestingly, we discover that the group-mutual comparison update – selecting a high-fitness group and then imitating a random individual within this group – can prominently promote cooperation. Our analyses further unveil that, compared to pairwise interactions, higher-order strategy updates generally improve cooperation in most higher-order networks. These findings underscore the pivotal role of higher-order strategy updates in fostering collective cooperation in complex social systems.
Author summary
Human societies often organize and cooperate within social groups, where relatives, friends, neighbors, and colleagues influence behavior at both group and individual levels. Individuals may exhibit biased or neutral attitudes when selecting a neighboring group and then a peer within it for imitation or comparison, a process termed as higher-order strategy update. These selection preferences originate from four personality types: aggressive, open-minded, myopic, and passive. This work demonstrates that the open-minded type – indiscriminately imitating a peer within a well-performing group – significantly promotes cooperation. The mathematical framework proposed in this study deepens the understanding of how decision-making within higher-order structures affects the emergence and spread of cooperative behaviors.
Citation: Wang D, Yi P, Hong Y, Chen J, Yan G (2025) Emergence of cooperation promoted by higher-order strategy updates. PLoS Comput Biol 21(8): e1012891. https://doi.org/10.1371/journal.pcbi.1012891
Editor: Samraat Pawar, Imperial College of Science Technology and Medicine: Imperial College London, UNITED KINGDOM OF GREAT BRITAIN AND NORTHERN IRELAND
Received: February 19, 2025; Accepted: June 15, 2025; Published: August 4, 2025
Copyright: © 2025 Wang et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
Data Availability: Empirical higher-order networks used in this study are described in S1 Text, and the data can be accessed via https://github.com/arbenson/ScHoLP-Data.
Funding: This work was supported by the National Natural Science Foundation of China (Grants No. T2225022 to GY, No. 12161141016 to GY, No. 62088101 to JC, and No. 62373283 to PY), Shanghai Municipal Science and Technology Major Project (Grant No. 2021SHZDZX0100 to JC), and National Key Research and Development Program of China (Grant No. 2022YFA1004700 to YH). These funders do not play any roles in the study design, data collection and analysis, decision to publish, or preparation of the manuscript.
Competing interests: The authors have declared that no competing interests exist.
Introduction
Cooperation emerges in nature, permeates evolutionary processes, and provides a strong foundation for human prosperity [1–4]. However, it raises the fundamental question: why would an individual sacrifice personal gain to support potential rivals in a competitive struggle? To understand the complex balance between cooperation and defection, evolutionary game theory offers valuable insights. It serves as a profound framework to describe the dynamic interactions in societal and economic behaviors [5–7]. While natural selection generally favors defectors in well-mixed populations [8,9], the structure of a population – defining the scope of individual interactions – can significantly influence evolutionary outcomes [10,11]. Networks, where nodes (representing individuals) are connected by edges (indicating interactions), are a key tool for exploring complex structured systems [12–17]; And network reciprocity has been proposed as a fundamental mechanism to address the cooperative dilemma, suggesting that certain population structures can foster local clusters of cooperators capable of resisting exploitation by defectors [4,6,10,18,19]. Extensive research has investigated how network structures affect the evolution of cooperation through simulations [10,20,21], approximations [22], and analytical solutions [23,24]. These studies highlight the critical role of pairwise interactions in promoting cooperative behavior.
Living systems frequently form multiple groups where members collaborate for the common good [25–27]. These groups can be defined by genetic relationships, social circles, local communities, or professional affiliations. Importantly, these groups often overlap, meaning individuals may belong to several groups simultaneously, thereby connecting groups through shared members. Such overlapping memberships suggest the presence of an inherent higher-order network in real populations, where interactions occur not only within individual groups but also through the connections between groups [28–32]. The widespread prevalence of cooperation extends beyond dyadic interactions [33–35], raising the question: Can the dynamics of cooperative behavior in higher-order populations be fully explained by evolutionary games based on pairwise networks? Previous studies indicate that higher-order interactions lead to cooperative principles distinct from those observed in pairwise scenarios [36–38], suggesting that evolutionary games on higher-order networks warrant separate consideration. Despite recent advances in exploring various group social dilemmas within higher-order networks, their strategy evolution remains predominantly confined to pairwise update mechanisms [37,39,40], biased by the game payoffs from the immediate neighbors of the to-be-updated individual. However, overlapped groups exclusively unique to higher-order networks can produce a potential of polyadic strategy updates, which remains not fully understood.
In higher-order populations, players participate in multiple groups, and their behavior shifts are jointly influenced by both the performance of the group as a whole and the performance of neighbors within a shared group. A previous study proposed a higher-order update mechanism, where an individual selects its strategy by comparing with the highest-payoff neighbor from a randomly chosen group it belongs to [41], rather than through direct peer-to-peer evaluations. Beyond this in-group effect, it is important to recognize that the survival fitness of different groups can also impact individual behavior over time. To fully capture both aspects, a comprehensive framework for higher-order strategy updates should incorporate two stages: first, selecting a neighboring group (which may or may not be group-biased), and second, selecting an individual within that group to imitate (which may or may not be individual-biased). A player is group-biased if it prefers to select a group with the highest fitness; not group-biased if it selects a group randomly. Similarly, a player is individual-biased if it prefers to imitate a high-fitness individual within the selected group. Combinations of these two-stage selection preferences could reflect four types of personalities: aggressive, learning from a well-performing individual within a high-fitness group; open-minded, learning from an outstanding group as a whole; myopic, imitating a more skilled peer within a randomly chosen group, possibly due to an inability to evaluate all the groups they belong to; and passive, making random selections at both stages.
Motivated by the above, our work provides a mathematical framework for the systematic analysis of higher-order updates that drive the strategy evolution of public goods games in higher-order networked populations. We first quantify the four categories of selection preferences as five specific higher-order update mechanisms, drawing analogies to the core idea in the pairwise scenarios where the update mechanism can be extrovert or introvert [4]. We then establish higher-order random walk patterns to facilitate the application of coalescent theory. By integrating the individual-based mean-field approach with this framework, we derive analytical conditions for the emergence of cooperation, applicable to any higher-order update mechanism and any higher-order network.
Both the analytical solutions and experimental simulations reveal the strikingly different dynamics of the five update mechanisms. Notably, one mechanism, characterized by the imitation of a random individual in an outstanding group, demonstrates a particularly low threshold for the emergence of cooperation, indicating a strong ability to promote cooperative behavior. Our systematic analysis also explicitly reveals how higher-order topological factors independently influence the propensity for cooperation, encompassing network and correlation properties. Specifically, overlaps between groups, unique to higher-order networks, can promote cooperation [42]. In comparison to pairwise updates, we find that higher-order strategy updates are generally more conducive to cooperation in a majority of higher-order networks. Thus, higher-order updates that drive the evolution of complex systems might provide a fundamental force for the thriving of cooperation in human societies.
Results
Higher-order networked game and update mechanisms
We adopt the public goods game (PGG) as a fundamental model to study the group cooperative dilemma [43–46]. In each round of a PGG game in a group of size g, the player serving as a cooperator (C) pays a cost c for the public goods whereas the defector (D) makes no contribution. Subsequently, all participants receive an equal share of the benefits, calculated by multiplying the total investment by the synergy factor R with 1 < R < g (see Fig 1a). Without loss of generality, we fix the cost as c = 1. If there are cooperators in the group, the payoffs for both types of players in the PGG are given by:
a, In a PGG, each player is either a cooperator (pink) or a defector (blue). Every cooperator invest a cost c, while defectors do not. The total investment is multiplied by the synergy factor R to produce a benefit 3cR shared equally among all players, resulting in a cooperative dilemma. b, A nine-node hypergraph with four hyperedges (:
,
:
,
:
, and
:
). c, Players on the hypergraph participate in PGGs within the hyperedges. For example, the focal node (circled in red) belongs to two hyperedges,
and
, hence it participates two games and obtains the payoffs averaged across these two games. d- g, Four categories of two-stage updates: d, Group-and-individual-biased (HDB for higher-order death-birth, HIM for higher-order imitation); e, Group-biased (GMC for group-mutual comparison); f, Individual-biased (GIC for group-inner comparison); and g, Non-biased (HPC for higher-order pair-comparison).
Due to the dominant payoff, defection often appears more appealing from an individual perspective than cooperation. However, incorporating network structure into the population can potentially reverse the evolutionary dynamics of PGGs [10,22,41].
We consider a population of N interacting individuals, labeled as . To model the higher-order structure of this population, we use a hypergraph [39,41,47], as illustrated in Fig 1b. A hypergraph generalizes a pairwise graph by allowing hyperedges, which can connect more than two nodes, thus specifying higher-order interactions. That is, in a pairwise graph, an edge connects exactly two nodes, whereas in a hypergraph, a hyperedge can join multiple nodes. The order of a hyperedge e, denoted as ge, is the number of nodes it connects and is a fundamental property of the hypergraph. For instance, in Fig 1b, the hyperedge
includes four nodes, so
. When the order of a hyperedge is two, as with the hyperedge
in Fig 1b, it degenerates to represent a pairwise interaction. A hypergraph is characterized by a set of such hyperedges, denoted as
. Another key topological property of a hypergraph is the hyperdegree ki, which represents the number of hyperedges adjacent to node i. For example, in Fig 1b, node 5 belongs to the hyperedges
,
and
, so the hyperdegree of node 5 is k5 = 3.
In a hypergraph, strategy evolution can be described using a state vector , where each individual i is represented by si = 1 if they are a cooperator and si = 0 if they are a defector. The evolutionary process involves two key steps in each game round. First, players within a communal hyperedge engage in a game. Second, a randomly selected individual decides whether to change its strategy (from cooperator to defector, or vice versa) based on a higher-order update mechanism.
For the first step, the local synergy factor in the public goods game (PGG) of hyperedge
is normalized by the hyperedge’s order to yield a global synergy factor
, where
is the order of the hyperedge. In other words, for a fixed r,
for each hyperedge
. The payoff for any node i is the average payoff over all of its adjacent hyperedges e(i), quantified by:
where r < 1 induces a dilemma, while r > 1 resolves the dilemma. The final payoff of an individual depends on its hyperdegree and the number of cooperators within its adjacent hyperedges (Fig 1c). The fitness of an individual is then expressed as , where
denotes the strength of selection [9]. Here,
measures how strongly the game outcome influences the individual’s performance in reproduction or propagation [48]. For
, the system undergoes neutral drift, and we focus on weak selection [23,24,49], specifically the regime where
. This is a long-standing treatment for the evolution of both population genetics and human behaviors [9], which is evidenced by the biological phenotype [50] and the behavioral experiment [51]. Based on this, the fitness of a group e is defined as the average fitness of its members, calculated as
.
For the second step, a player undergoing an update selects a specific neighbor (including itself) for imitation or comparison through a two-stage selection process. Inspired by diverse personalities, we model four categories of two-stage selection preferences and quantify them into five distinct higher-order update mechanisms: higher-order death-birth (HDB), higher-order imitation (HIM), group mutual comparison (GMC), group inner comparison (GIC), and higher-order pair comparison (HPC). The HDB mechanism inherits the aggressive trait from the dyadic death-birth update rule [52], involving the following steps: a random individual is chosen to die; the remaining individuals then select an adjacent hyperedge with a probability proportional to the group fitness, and within this hyperedge, a neighbor is selected with a probability proportional to the individual’s fitness. The selected individual then replaces the vacant position, completing the HDB strategy update. The HIM is similar to HDB, but with a key difference: in HIM, the individual to be replaced is included in both the group payoff calculation and the selection process, whereas in HDB, it is not. Both HDB and HIM represent group-and-individual-biased selection (Fig 1d). In contrast, the GMC and GIC mechanisms are characterized by group-biased and individual-biased selections, representing open-minded and myopic, respectively. GMC selects a group based on fitness evaluation, while GIC selects an individual within a specific group based on fitness evaluation (Fig 1e–1f). Finally, the HPC mechanism represents non-biased selection, where both the adjacent hyperedge and the peer within the hyperedge are chosen uniformly at random. The player undergoing update then compares its fitness with that of the randomly chosen peer to decide whether to adopt the peer’s strategy (Fig 1g).
Essentially, these five update mechanisms differ in their degree of greediness during the decision-making process for selecting an adjacent hyperedge and an individual within that hyperedge (see S1 Fig for details).
Emergence of cooperation under five higher-order update mechanisms
Our primary objective is to assess whether cooperation is favored in a given hypergraph under higher-order update mechanisms, and if so, to what extent. In the absence of mutation, the evolutionary process eventually reaches an absorbing state in which all individuals become either cooperators or defectors after a sufficient number of game rounds [53]. The fixation probability of cooperation, denoted by , is the probability that a single randomly introduced cooperator takes over a population of defectors. Similarly,
denotes the fixation probability of a defector in a population of cooperators. Under neutral drift (
), both fixation probabilities equal 1/N, where N is the number of individuals. Therefore, in the regime of weak selection (
), cooperation is favored over defection if
[54]. Thus, our goal can be reformulated to identifying the critical synergy factor for cooperation, defined as the minimum value of the synergy factor,
, such that
. If
for a structured population under a given update mechanism, then the hypergraph promotes cooperation, as the threshold is lower than that of an isolated public goods game (PGG). In other words, a smaller
enables greater proliferation of cooperators when 1/g<r*<1.
Therefore, we analytically investigate how the critical synergy factor depends on hypergraph properties under each update mechanism. Mathematically, the evolutionary process of the public goods game (PGG) can be modeled as a non-stationary Markov chain driven by game-based fitness [55–58] (see Sect 2 in S1 Text). By transforming the system state and applying an individual-based mean-field approximation, we derive the weak-selection expansion of the fixation probability
(see Sect 3 in S1 Text), leading to a state-dependent probabilistic expression (Eq S24 in S1 Text). For each of the five update mechanisms, we construct two types of higher-order random walks (see Sect 1 in S1 Text) to effectively incorporate coalescence theory [49,59] into the hypergraph setting. This theoretical approach yields a general condition for the emergence of cooperation in PGGs on arbitrary hypergraphs (see Sects 5 and 6 in S1 Text). We summarize the analytical findings in Table 1, which presents the critical synergy factor
for each update mechanism.
To validate our analytical results, we examine four representative hypergraphs that span a range of structural features, including homogeneous and heterogeneous orders and hyperdegrees (Fig 2a–2d). For each hypergraph, we perform Monte Carlo simulations under five distinct higher-order update mechanisms to numerically assess the relative fixation probability of cooperation as the synergy factor increases. The simulation outcomes, shown as scatter plots in Fig 2e–2h, reveal a consistent transition from a defection-dominant regime (i.e., ) to a cooperation-dominant regime (i.e.,
). The critical synergy factor
is numerically identified as the point at which the curve for the relative fixation probability
exceeds the baseline value of 1.0. As illustrated in Fig 2e–2h, our analytical predictions (indicated by arrows) align closely with the simulation results, accurately capturing the critical thresholds above which cooperation is favored. To further demonstrate the generality and robustness of our theoretical framework, we also validate our analytical predictions on empirical higher-order networks, including co-authorship, human contact, congressional co-sponsorship, email, and online forum data (see S1 Table and Sect 10 in S1 Text).
The first row visualizes various hypergraphs: a, A homogeneous hypergraph with uniform hyperdegree and order; b, A hyperdegree-heterogeneous hypergraph with the same order but varying hyperdegrees following a power-law distribution; c, An order-heterogeneous hypergraph with the same hyperdegree but varying orders following a Poisson distribution; d, A hyperdegree-and-order-heterogeneous hypergraph with varying hyperdegrees and orders. The second row compares theoretical results (arrows) with simulation data (scatters) on these hypergraphs. Each dot represents the fixation probability times population size from independent simulations under weak selection
. The arrows indicate the theoretical results for critical synergy factors
listed in Table 1.
Our analytical and numerical results consistently reveal two key findings: (1) The critical synergy factor for the GMC mechanism is significantly lower than one and also lower than those for the HDB and HIM mechanisms. This contrast is particularly noteworthy because HDB and HIM involve aggressive strategy updates – selecting the best-performing group and imitating the highest-fitness individual within it – while the GMC mechanism combines optimality with randomness by selecting the best-performing group but learning from a randomly chosen individual within that group. This suggests that indiscriminate interactions within successful groups, rather than excessive greediness, may play a more important role in promoting the spread of cooperation in social systems. (2) Despite the inherent complexity of public goods games (PGGs) on hypergraphs, the critical synergy factor
is largely governed by two classes of hypergraph topological features: basic and correlation properties. The basic properties generalize familiar concepts from pairwise networks: the average order
reflects the typical size of group interactions; the average hyperdegree
captures the population’s overall connection density; and hyperdegree heterogeneity
, where
, measures variability in connectivity. The correlation properties are unique to hypergraphs and include the overlap strength between hyperedges (denoted
or
), quantifying node-sharing between adjacent hyperedges, and the assortativity coefficient
, which captures the tendency for nodes with similar hyperdegrees to participate in hyperedges of similar order (see definitions in the Materials and Methods section). In the following two subsections, we examine how both classes of structural properties influence the emergence of cooperation in hypergraphs.
Impact of hyperdegree and order on cooperation
Here we quantitatively investigate how hyperdegree, order, and their heterogeneities influence the emergence and evolution of cooperation in large populations. The theoretical analysis is conducted by taking partial derivatives of the critical synergy factors with respect to these structural parameters (see Sect 7 in S1 Text).
Since HPC and GIC mechanisms clearly inhibit cooperation, we focus on the effects of GMC, HDB, and HIM mechanisms. We first examine homogeneous hypergraphs, where each node has the same hyperdegree and each hyperedge has the same order (Fig 2a). In such homogeneous hypergraphs, a smaller hyperdegree is associated with a lower critical synergy factor required for triggering cooperation under GMC, HDB, and HIM mechanisms (Fig 3a). This trend mirrors the scenario in pairwise updates, where a lower degree corresponds to a reduced threshold for cooperation [22]. This relationship also aligns with Hamilton’s rule, which suggests that fewer social connections lead to stronger ties within those connections [1,2].
a- b, Scatter plots of the critical synergy factor versus hyperdegree k ( a) and order g ( b) in homogeneous hypergraphs, where the hypergraphs have a size of 100, with a fixed order of 4 in a and a fixed hyperdegree of 4 in b. c- d, Scatter plots of the critical synergy factor versus hyperdegree heterogeneity in order-heterogeneous hypergraphs ( c) and order heterogeneity
in hyperdegree-heterogeneous hypergraphs ( d), where the hypergraphs have a size of 100, with an average order of 8 and an average hyperdegree of 8 in c and d. Here,
, where
is the second moment of the hyperdegree, and
, where
is the second moment of the order. The scatter points in all plots are based on numerical calculations according to Table 1, on hypergraphs with corresponding topological configurations. All hypergraphs are constructed using the configuration model based on the given hyperdegree and order sequences.
The effect of homogeneous order on cooperation varies across different higher-order update mechanisms (Fig 3b). For the GMC mechanism, the critical synergy factor decreases as the hyperedge’s order increases, indicating that larger hyperedges tend to promote cooperation. Notably, when the order approaches the population size, the GMC mechanism effectively becomes a dyadic update under neutral drift, where the synergy factor does not influence the evolutionary outcome. Additionally, for g = 2 (pairwise interactions), the critical synergy factors of GMC and HDB are identical, a result confirmed by our theoretical analysis. In contrast to GMC, a smaller order generally facilitates cooperation in HDB and HIM mechanisms because the order reflects the number of neighboring alternatives in the second stage of selection. However, the threshold for the HIM mechanism shows a slight decrease with very small orders. This is because smaller hyperedges increase the likelihood of self-selection during imitation, which may inhibit the spread of cooperation.
Despite these insights, assuming uniformity among individuals is an idealization that does not fully capture real-world heterogeneity. Thus we further explore the effect of the heterogeneity in hyperdegree and order. The results reveal that weaker heterogeneity tends to foster cooperative behaviors (Fig 3c-3d). Notably, hyperdegree heterogeneity has a minimal impact on evolutionary outcomes under the GMC mechanism. Consequently, variations in order introduce rich and intriguing dynamics in higher-order interactions, contrasting with the fixed order of two in pairwise networks.
Overlap between hyperedges promotes cooperation
The overlap between hyperedges is a fundamental characteristic of hypergraphs. To investigate how this overlap impacts the emergence of cooperation, we use homogeneous hypergraphs to control for complex topological variations. Based on the definition of overlap strength (see section Materials and methods), we quantify the rescaled overlap strength for homogeneous hypergraphs as follows:
Here, denotes the number of shared nodes between hyperedges
and
, and the denominator normalizes this measure. When multiple hyperedges share a large number of nodes, the overlap strength increases quadratically. Mathematically, the overlap strength
ranges from 1/g to 1 – where 1/g is the minimum overlap strength when each pair of adjacent hyperedges overlaps over only one node, and 1 is the maximum value when the overlap equals the hyperedges’ order.
Taking the GMC mechanism for an example, its critical synergy factor related to overlap strength can be recast as:
This formula indicates that a higher corresponds to a lower critical synergy factor required for the emergence of cooperation. The tendency is similar for HDB and HIM mechanisms (see Sect 7.4 in S1 Text).
We numerically validate this theoretical prediction using two sets of large-scale homogeneous hypergraphs, illustrated in Fig 4a-4c and Fig 4e-4g. Each set features identical hyperdegree and order but differs in overlap structure. As shown in Fig 4d and 4h, the critical synergy factor decreases as overlap strength increases. This finding indicates that greater overlap among hyperedges leads to more frequent interactions, as individuals are more likely to encounter one another across multiple groups. These intensified interactions promote the spread of cooperation throughout the population under the GMC update mechanism.
a- c, Three homogeneous hypergraphs with large size N = 1000, hyperdegree k = 2, and order g = 4, differing only in the overlap strength between hyperedges, as defined in Eq (3). The overlap strengths are 1/4 in a (weak), 1/2 in b (moderate), and 5/8 in c (strong). d, Comparison of critical synergy factors for different overlap strengths under GMC, HDB, and HIM mechanisms. e- g, Another set of homogeneous hypergraphs with large size N, hyperdegree k = 3, and order g = 3, also differing in overlap strength: 1/3 in e (weak), 13/27 in f (moderate), and 5/9 in g (strong). h, Comparison of critical synergy factors for increasing overlap strengths under the same mechanisms as in d. Both comparison results ( d, h) show that stronger overlap decreases critical synergy factors across all the three mechanisms thereby promoting the emergence of cooperation.
Intuition for distinct higher-order strategy updates
To intuitively understand how different higher-order strategy updates influence the evolution of cooperation, consider the challenge of a single cooperator emerging in a population of defectors. This situation can be reframed as the problem of how defectors might convert to cooperation under various higher-order update mechanisms.
From the perspective of a defector, the two-stage process of selecting a target individual for imitation or comparison can be described as follows: Firstly, group selection can either be fitness-biased (or payoff-biased) or completely neutral, as illustrated in Fig 5a. Groups with more cooperators generally yield higher group payoffs, making group-biased selection inclined toward these cooperator-rich groups. In contrast, group-neutral selection treats all groups equally. Thus, group-biased selection methods, such as GMC, HDB, and HIM, create favorable conditions for cooperators to reproduce, establishing a solid foundation for higher-order updates. Secondly, individual selection, as shown in Fig 5b, can also be either biased or neutral. In this context, defectors often outperform cooperators within a given group, leading to greater reproductive success for defectors. Therefore, individual-neutral selection, as seen in GMC and HPC, tends to promote cooperative behaviors. The key difference lies in the final strategy update procedure. While direct imitation of a cooperator can promote cooperation, comparison with a higher-payoff individual (as in HPC) may reinforce the existing defecting strategy, reducing the likelihood of cooperation.
Each individual (node) plays as a cooperator (pink) or a defector (blue) and participates in public goods games (PGGs) within the groups they belong to. After a game round, both the groups and the individuals receive payoffs, based on which the focal individual (a defector) updates its strategy by selecting an individual for imitation or comparison through two-stage selection. For simplicity, the group payoff is assumed to be the average of its individuals’ payoffs and the individual payoff is the game outcome within a specific group. a, Group selection can be either group-biased or group-neutral. The focal player favors group due to its higher payoff under group-biased selection, whereas it randomly chooses among neighboring hyperedges under group-neutral selection. b, Individual selection can be individual-biased or individual-neutral. The focal player prefers the defector, as defectors generally outperform cooperators in individual payoffs within a group under individual-biased selection, while it randomly picks a member within the group under individual-neutral selection. c, Strategy updates occur based on imitation or comparison. Imitation involves copying a preferential individual’s strategy, whereas comparison tends to reinforce the original defector strategy due to the higher payoff itself.
In summary, group-biased selection is crucial for setting the stage for evolutionary success, while individual-neutral selection helps further promote cooperation. However, comparison processes, such as those used in HPC, tend to reinforce defective behaviors rather than cooperation. Thus, GMC, which combines group-biased selection with individual-neutral selection, emerges as the most effective update mechanism. In contrast, mechanisms like GIC and HPC struggle to drive the population towards cooperation due to their lack of emphasis on selecting well-performing groups. These findings align well with both analytical results and experimental simulations, providing valuable insights into the dynamics of higher-order updates.
Comparison between higher-order and pairwise updates
To deepen our understanding of higher-order strategy updates, we compare them with classic pairwise updates within the same game setting. The key distinction lies in the selection process for imitation or comparison. In higher-order updates, the to-be-replaced player undergoes a two-stage selection process: first, group selection, followed by individual selection (Fig 6a). In contrast, pairwise updates involve a straightforward selection of an individual (including oneself) from all adjacent nodes (Fig 6b).
a, Higher-order updates involve two-stage selection: group selection followed by individual selection. b, Pairwise updates involve only individual selection. c, An empirical higher-order network of congress bills with N = 57 nodes and E = 108 edges (or hyperedges), where each node represents a congressperson and each hyperedge represents a bill composed of sponsors and co-sponsors. d, Comparisons of synergy factors between higher-order updates (HDB and HPC) and pairwise updates (DB and PC). e, Comparisons between the critical synergy factor for higher-order updates and
for pairwise updates. All seven-node subgraphs of the empirical network in c are extracted and sorted by
, with hyperedges formed by cliques. The results show that
in most of the seven-node hypergraphs, indicating that higher-order updates generally promote cooperation more effectively than pairwise updates.
When the hyperedge order g = 2, some higher-order updates reduce to pairwise updates. For instance, HDB reduces to DB and HPC reduces to PC. Theoretical values for critical synergy factors under DB and PC mechanisms are derived and compared (see Sect 8 in S1 Text). We show the differences in synergy factors required for cooperation between higher-order and pairwise updates using empirical data from higher-order populations and small-scale hypergraphs.
To analyze multi-group behaviors in real-world contexts, we examine the congress bills network in the U.S. This network includes 57 nodes representing congresspersons and 108 hyperedges representing bill sponsors and co-sponsors (Fig 6c). We numerically simulate the evolutionary process of public good games for both higher-order and pairwise updates until the system reaches a fixed state. Our simulations confirm that theoretical predictions accurately reflect experimental outcomes. We find that both HDB and HPC mechanisms have significantly lower critical synergy factors compared to their pairwise counterparts (Fig 6d), indicating that higher-order interactions generally support the spread of cooperation. Meanwhile, this finding is also evidenced on another higher-order empirical network of coauthorship, encompassing 88 scholars and 102 papers (see S2 Fig), which enhances the robustness of the general advantage of higher-order mechanisms comparatively with pairwise mechanisms on fostering cooperation.
Additionally, we analyze various small-scale higher-order structures of size seven, derived from cliques in simple graphs. We first study the propensity for cooperation in straightforward pairwise interactions and then compare these results with higher-order updates. As shown in Fig 6e, the critical synergy factors for higher-order updates generally encompass those for pairwise updates. Notably, significant differences arise with large hyperedges and strong overlaps, reflecting the unique aspects of higher-order networks. This analysis provides new insights into the organization of higher-order structures, reinforcing that higher-order updates enhance the prospects for cooperation.
Discussion
A substantial body of research has demonstrated that the population structure of autonomous individuals can significantly influence, and even alter, the trajectory of evolving cooperation. This structure extends beyond simple peer-to-peer interactions to encompass the more complex multi-group (higher-order) dynamics prevalent in human societies. In higher-order populations, both group-level and individual-level factors collectively influence an individual’s strategy update throughout evolution. Essentially, higher-order updates involve a two-stage selection process: first selecting a neighboring group and then selecting an individual within that group. Inspired by the pluralistic nature of social interactions, we categorize higher-order updates into four types and qualitatively describe their two-stage selection preferences. Understanding how these higher-order updates impact interaction dynamics is crucial for explaining evolutionary processes in multi-group settings.
We model higher-order populations using hypergraphs, where nodes (representing individuals) engage in public goods games (PGGs) on hyperedges and adjust their strategies based on various update mechanisms. We quantify higher-order strategy updates through five specific mechanisms with rigorous mathematical treatment. By deriving analytical cooperation thresholds for any hypergraph driven by these mechanisms, we reveal the impact of hypergraph properties on critical synergy factors required for the emergence of cooperation.
Notably, the GMC mechanism significantly promotes the spread of cooperative behaviors, and overlaps between hyperedges generally facilitate cooperation. Numerical calculations on random and empirical hypergraphs demonstrate that higher-order updates are often more conducive to cooperation compared to dyadic updates. This paradigm deepens our understanding of evolutionary dynamics in complex social as well as biological systems.
Our work provides novel insights into the evolution of cooperation, particularly highlighting the impact of the GMC mechanism. GMC, an open-minded update strategy, catalyzes cooperation by ensuring a lower critical synergy factor for PGGs. It emphasizes the selection of well-performing groups and treats individuals within the group uniformly. Specifically, GMC’s critical synergy factors required for cooperation can be up to a hundredfold lower than those of other mechanisms. Despite the minimal direct benefits to individual players in PGGs, GMC effectively converts defectors into cooperators across the population. This suggests that alternating between optimality and randomness, rather than excessive greediness, can promote the propagation of cooperative behaviors across populations with groups representing diverse interests or cultures.
Another significant insight is that overlaps between different groups, unique to higher-order networks, can substantially promote cooperation under certain higher-order update mechanisms. Even with fixed order and hyperdegree, varying overlap strengths in higher-order networks reflect the richness of multi-group interactions. Our theoretical analysis confirms that greater overlap strength – resulting in more frequent interactions and stronger social bonds –can effectively lower the critical synergy factor required for cooperation. Furthermore, overlapping isolated populations can significantly reduce the barriers to cooperation (Sect 9 in S1 Text), highlighting the potential for cooperation to thrive even in otherwise isolated settings. This insight has implications for cross-national interactions, suggesting that increased multicultural acceptance and integration could foster international cooperation.
Despite the intriguing phenomena and implications, our study has several limitations. Firstly, we assume a fixed higher-order structure for the population, even though traits typically evolve faster than social connections. Prior works have acknowledged that within pairwise interactions, the time-varying (e.g., temporal or dynamic) network is a ubiquitous and realistic model, and creates a breeding ground for underlying mechanisms to foster cooperation [19,60–62]. Therefore, exploring variations in group memberships and their dynamic effects on prosocial behaviors of higher-order populations could reveal new scientific discoveries. Secondly, our study has explored each of the five update mechanisms separately. However, in reality, humans may display diverse cultural preferences or personality traits, requiring a mixture of multiple mechanisms and their interplay in shaping collective cooperation. More broadly, as such preferences or traits may shift alongside changes in strategy alternatives, the co-evolution of behavioral strategies and evolutionary mechanisms is an important direction for future exploration. Thirdly, besides the fundamental properties and regular overlaps presented in our work, the intricate arrangements of varying-size groups overlapped renders the higher-order network to embrace more subtle topological features, such as correlations across group sizes and heterogeneous-order overlaps between hyperedges [42]. Thus how the interplay of these higher-order attributes impacts the propensity of collective cooperation is worthy of academic attention. Finally, strong selection models, as opposed to weak probabilistic inclinations, present challenges for mathematical treatment, even though we have stepped into numerical simulations and found the relative effectiveness of our theoretical analysis on the strong selection case (see S3 Fig). Future research could be refined through these lines to deeply advance the understanding of evolving cooperation.
Materials and methods
The model and mathematical methods are summarized in the following and the complete derivations are provided in S1 Text.
Hypergraph and higher-order random walk
The structure of a higher-order population can be represented as a connected hypergraph of size N, composed of a node set and a hyperedge set
. To describe the affiliation of nodes and hyperedges, consider the incidence matrix
where
indicates that node i belongs to hyperedge e, and
indicates no such belonging. The order denotes the size of a hyperedge, defined as
for
; and the hyperdegree denotes the number of hyperedges adjacent to a node, defined as
for
.
We explore two patterns of higher-order random walk to trace the original cooperative strategy on the hypergraph under five update mechanisms. We begin with the higher-order random walk with no self-loops, where a walker moves from a node i to another node j by first selecting an adjacent hyperedge and then selecting a neighbor within that hyperedge, with probability . Similarly, the higher-order random walk with self-loops allows an individual to stay at their current position. The probability of moving from node i to node j in this case is defined as
.
We introduce a novel (n,m)-hop random walk pattern, representing a walk of n hops without self-loops followed by m hops with self-loops. The probability of an (n,m)-hop random walk from node i to node j is given by
Refer to Sect 1 in S1 Text for the details.
Modeling evolutionary game on hypergraph
For the public goods game on a hypergraph, each node can be either a cooperator or a defector. Let represent the state vector of the hypergraph, where si = 1 denotes a cooperator and si = 0 denotes a defector. Based on the state vector s, each node i has an individual fitness
, and each hyperedge e has a group fitness
in a given round of the game.
To drive the evolution of the game, we describe five higher-order strategy updates based on two-stage selection preferences. Taking the GMC mechanism as an example, the update process for individual i in the state s is divided into two stages: first, selecting a group that it belongs to e with the probability
and second, imitating a neighbor j within group e with probability
Combining both stages, the transition rate that i adopts j’s strategy under the GMC mechanism is given by
Refer to Sects 2 and 6 in S1 Text for the modeling under other higher-order update mechanisms.
State transformation in a probabilistic sense
To analyze strategy evolution, we introduce a probability vector for the system, , which corresponds to the state vector s. Here,
indicates the probability of node i being a cooperator. Hence,
, where xi = 1 for a cooperator and xi = 0 for a defector.
To describe the dynamic process, the state vector over time is given by , where si(t) indicates the state of node i at time t. Similarly, the probability vector over time is
, where xi(t indicates the probability that node i is a cooperator at time t.
For an update process, the state of the hypergraph evolves according to the following formula:
where is a transition matrix based on the current state
. Each element
represents the strategy transition rate from j to i, given by
. The operator
is a realization of
. Specifically,
is determined to be 1 with the probability xi(t + 1) or 0 with the probability 1−xi(t + 1) for
. Thus,
at each time step, and hereafter we consider the evolving states from a probabilistic perspective.
Derivation of critical synergy factor
Here, we briefly outline the derivation for the GMC update mechanism, with complete derivations for the other four mechanisms detailed in Sect 6 of S1 Text. By neglecting dynamic correlations between the states of neighboring nodes, the individual-based mean-field approach yields the condition for cooperation under the GMC mechanism as:
where denotes averaging over state assortments across time scales under neutral drift and a fixed position for the initial mutant. Here,
represents the expected payoff of (n,m)-hop neighbors of node i in the probabilistic state x, and
denotes the normalized hyperdegree of node i.
With neutral drift (), the transition matrix
in the time interval from Eq (9) can be described as a fixed stochastic matrix
, where each element
depends solely on the network structure in which the trait evolves. Thus, the expected state of node i at time t can be traced back to the initial configuration, given by:
Considering integral transformation and dislocation elimination, the critical synergy factor required to trigger cooperation is:
The equivalent and explicit form for the GMC mechanism is provided in Table 1. When the synergy factor r exceeds the threshold , selection favors cooperation over defection, leading to its expansion and fixation across the population.
Correlation properties of hypergraph
To investigate the impact of higher-order structural properties on the threshold for cooperation, we examine two key correlation properties of the hypergraph.
The first property is the overlap strength between hyperedges, quantified by the following expressions:
and
where denotes the size of the set. We compare the overlap strength for hypergraphs with identical hyperdegree distributions and identical order distributions, ensuring consistent basic structural factors. Specifically, for homogeneous hypergraphs – where all nodes have the same hyperdegree and all hyperedges have the same order – the overlap strength in Eq (3) is a rescaled version of
.
The second property is the assortativity coefficient between a node’s hyperdegree and the hyperedges’ order, given by
where is the average hyperdegree. Both of these correlation properties can significantly influence interaction dynamics thus play a crucial role in the emergence and evolution of cooperation.
Supporting information
S1 Text. Mathematical derivations and supplementary results.
https://doi.org/10.1371/journal.pcbi.1012891.s001
(ZIP)
S1 Fig. Higher-order updates and their corresponding probabilities.
https://doi.org/10.1371/journal.pcbi.1012891.s002
(TIF)
S2 Fig. Comparison of synergy factors between higher-order and pairwise updates on the higher-order coauthorship network.
https://doi.org/10.1371/journal.pcbi.1012891.s003
(TIF)
S3 Fig. Scatters of synergy factors versus relative fixation probabilities under strong selection.
The population structure is inherited from Fig 2d as a hyperdegree-and-order-heterogeneous hypergraph. We set the intensity of selection as 0.2 and replicate each fixation process for times. We can see a relative alignment between the simulation results (represented as scatters) and the analytical results of weak selection (indicated as arrows) under five update mechanisms.
https://doi.org/10.1371/journal.pcbi.1012891.s004
(TIF)
S1 Table. Empirical higher-order network.
The properties of five empirical higher-order networks [29]. Here the values of are our mathematical results for the critical synergy factors, and the last column shows the fixation probability times population size out of
independent simulations under weak selection
. Here,
indicates a perfect agreement between our theoretical results and numerical simulations.
https://doi.org/10.1371/journal.pcbi.1012891.s005
(TIF)
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