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Finding landmarks - An investigation of viewing behavior during spatial navigation in VR using a graph-theoretical analysis approach

Fig 10

Example buildings in Seahaven.

a) The upper two rows show the ten houses being labeled as gaze-graph defined landmarks. House 1 being the house with the highest and house 2 with the second highest node degree. b) The lower two rows show ten other randomly selected houses out of the remaining 203 houses that are located in Seahaven.

Fig 10

doi: https://doi.org/10.1371/journal.pcbi.1009485.g010