Finding landmarks - An investigation of viewing behavior during spatial navigation in VR using a graph-theoretical analysis approach
Fig 10
Example buildings in Seahaven.
a) The upper two rows show the ten houses being labeled as gaze-graph defined landmarks. House 1 being the house with the highest and house 2 with the second highest node degree. b) The lower two rows show ten other randomly selected houses out of the remaining 203 houses that are located in Seahaven.