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Modelling the visual world of a velvet worm

Fig 7

Resolution of test images.

Input images and filtered images are shown for four different spatial frequencies (in each pair, the input image is to the left and the filtered output to the right). The smaller size of the filtered images reveals the limited visual field and is shown by the large red circle in the input image. The small red cross indicates the centre of the area with highest resolution. The input image is made up by 2d Bessel functions in a hexagonal grid on a sphere surrounding the eye so that the angular distance between each “dot” is roughly the equal to all near neighbours. It is this 3d image that is filtered by the eye. The stimuli are then projected on the 2d plane as a flattened 180° half sphere by an equisolid angle projection for visualization and the filtered signal is plotted with the same projection. The viewing directions for the right eye are indicated in the centre.

Fig 7

doi: https://doi.org/10.1371/journal.pcbi.1008808.g007