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Modelling the visual world of a velvet worm

Fig 4

3D reconstruction of the eye and ray paths.

Each volume in the eye is limited by a triangular mesh surface. (A) Top down view of the eye. Each receptor is represented by a unique volume. Three selected receptors (r1, r2 and r3) are plotted to illustrate their size and position. (B) Orthographic side view of the eye to illustrate the 3D volume. (C) A reduced raytracing with two sources (only ~400rays) illustrates the difference of focal point for different incident angles. Rays from the lateral part of the visual field (red) are under-focused, whereas rays from the more frontal direction (blue) are focused inside the retina.

Fig 4

doi: https://doi.org/10.1371/journal.pcbi.1008808.g004