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Friendly-rivalry solution to the iterated n-person public-goods game

Fig 2

Schematic diagram of the transition between states of CAPRI-n.

The five rules of the strategy can be identified with the player’s internal states [26], each of which is represented as a node in this diagram. An exception is state I, which corresponds to two nodes to clarify the following point: When t* ≥ tm, the state may have outgoing connections to A and P. When t* < tm, on the other hand, the only possible next state is R. The player has to choose c at a blue node and d at a red node. We have omitted error-caused transitions for the sake of simplicity.

Fig 2

doi: https://doi.org/10.1371/journal.pcbi.1008217.g002