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Spike-based Decision Learning of Nash Equilibria in Two-Player Games

Figure 1

Neuronal architecture implementing the two players.

Each player () is represented by a population of decision making neurons (shown of each) which receive an input spike pattern and generate an output spike pattern . The population decision is represented by a readout unit, with being more likely when more decision making neurons fire at least one output spike. The synaptic weights are adapted as a function of , , and the reward signal delivered by a critic.

Figure 1

doi: https://doi.org/10.1371/journal.pcbi.1002691.g001