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Feasibility and effects of a multicomponent program incorporating esports on physical and cognitive function among older adults: A non-randomised pilot trial
published 03 Sep 2026
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Can different exercise modalities improve esports performance? Study protocol for a 12-week three-arm randomized controlled trial
published 25 Aug 2026
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Online game player churn prediction based on multiplex social influence through network embedding
published 20 Aug 2026
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Virtual reality experience in physical education and sports lessons: An investigation into its effect on the balance and coordination skills of middle school students
published 12 Aug 2026
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Functional node layout in Metroidvania game worlds: A complex network analysis
published 31 Jul 2026
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Cognitive flexibility, impulsivity, and compulsivity in problematic consumption behaviours
published 23 Jul 2026
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Social marginalization risk and its negative association with socialising preferences in Japanese gamers
published 09 Jul 2026
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Is early childhood exposure a key predictor of adulthood problematic gaming?
published 26 May 2026
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Understanding the value of a forecast using an online game
published 22 May 2026
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Perceptual learning mechanisms with single-stimulus exposure
published 08 May 2026
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Esports in-game consumption across generations: Integrating motivated reasoning theory and the theory of planned behavior
published 04 May 2026
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Overseas reception of English translations of Journey to the West: Temporal dynamics, cross-platform sentiment patterns, and topic modeling
published 21 Apr 2026
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A distributed differential game approach to trajectory planning for offshore wind farm inspection
published 26 Mar 2026
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