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Understanding the value of a forecast using an online game
published 22 May 2026
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Perceptual learning mechanisms with single-stimulus exposure
published 08 May 2026
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Esports in-game consumption across generations: Integrating motivated reasoning theory and the theory of planned behavior
published 04 May 2026
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Overseas reception of English translations of Journey to the West: Temporal dynamics, cross-platform sentiment patterns, and topic modeling
published 21 Apr 2026
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A distributed differential game approach to trajectory planning for offshore wind farm inspection
published 26 Mar 2026
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Assessing the impact of a tennis-themed sports video game on physical literacy and participation on physical activities among university students: A cluster randomized controlled trial study protocol
published 16 Mar 2026
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Pressure sensing technology for remote control: Can we motivate users to stay on the learning curve?
published 10 Mar 2026
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A mobile game to promote ART adherence among adolescents living with HIV in Eswatini: Development and prototype testing of “The Conqueror”
published 05 Feb 2026
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MightyU – A portable sensor-based video game application for exercise training of children and adolescents with cerebral palsy
published 04 Feb 2026
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Harvesting easter eggs: An exploratory study of enjoying transnarrative media
published 02 Feb 2026
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Impact of sensory processing difficulties on academic performance and occupational balance in university students (PREstEO): Protocol for a cross-sectional and longitudinal study
published 21 Jan 2026
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Development and validation of the leisure lifestyle and satisfaction assessment: A comprehensive tool for evaluating leisure engagement
published 31 Dec 2025
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Classification of videogames for amblyopia treatment in perceptive and cognitive domains
published 28 Oct 2025
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