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Feasibility, acceptability, and preliminary efficacy of AdaptRehab VR, an immersive virtual reality system for upper limb stroke rehabilitation: A mixed-methods study in Ethiopia
published 09 Oct 2026
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Aesthetic preference and gaze-based visual attention in atlas-cover design: Evidence from an eye-tracking study
published 08 Oct 2026
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Inducing and measuring identity levels in professional rugby players during immersion in an interactive virtual environment
published 07 Oct 2026
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Near-optimal P300 speller performance using large language models: A multi-model analysis with performance bounds
published 01 Oct 2026
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Development and evaluation of a desktop VR serious game for color composition learning in basic design education
published 30 Sep 2026
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Mathematical model for worm path simulation in 3D
published 11 Sep 2026
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Ending the single versus multi-bedroom debate: Hybrid rooms meet stroke rehabilitation needs
published 03 Sep 2026
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Virtual reality-based emotion-to-emotion therapy for post-traumatic stress disorder: Protocol for a randomized controlled trial of efficacy, safety, and cost-effectiveness
published 02 Sep 2026
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A series of replication attempts of experimental awe-induction effects
published 02 Sep 2026
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Integrating anatomy learning: A comparative study of anatomical digital resource and flipped model with sectra
published 31 Aug 2026
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Development of an immersive fall management program for nursing students: A usability study
published 26 Aug 2026
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Exploring the moderating role of maternal attachment style on the impact of a virtual reality environment on parental empathy and style: A pilot study
published 24 Aug 2026
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Personalized adaptive virtual reality experience driven by electroencephalography-based pain recognition
published 24 Aug 2026
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