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Co-designing physical activity intervention in Danish kindergartens: A design-based research approach
published 05 Nov 2026
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Evaluation of digital binocular therapies for amblyopia after refractive adaptation in treatment-naive children aged 3–13 years: A systematic review and meta-analysis of randomised controlled trials
published 29 Oct 2026
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Sound and music in video games: A systematic review of player engagement and a meta-analysis of positively valenced player experience
published 27 Oct 2026
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More than gaming: Examining executive functions in esports players
published 22 Oct 2026
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Problematic gaming in occasional, low, intermediate or heavy use gamers – not all screen time is created equal – A reanalysis
published 21 Oct 2026
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Metaphor, multimodality and generative AI: Synthetic images prompted by figurative expressions in anti-immigration discourse
published 16 Oct 2026
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Inducing and measuring identity levels in professional rugby players during immersion in an interactive virtual environment
published 07 Oct 2026
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The complete defensive strategy: Defining complementary pitching and fielder positioning strategies in baseball
published 07 Oct 2026
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Development and evaluation of a desktop VR serious game for color composition learning in basic design education
published 30 Sep 2026
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Digital behavioral addictions in adolescents and young adults: Protocol for a scoping review of definitions, measurement, epidemiology, determinants, harms, interventions, and equity
published 11 Sep 2026
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Feasibility and effects of a multicomponent program incorporating esports on physical and cognitive function among older adults: A non-randomised pilot trial
published 03 Sep 2026
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The cooperative behavioral game of urban waste reduction network considering environmental cost-sharing
published 01 Sep 2026
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Can different exercise modalities improve esports performance? Study protocol for a 12-week three-arm randomized controlled trial
published 25 Aug 2026
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