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Dynamical selection of Nash equilibria using reinforcement learning: Emergence of heterogeneous mixed equilibria
published 09 Jul 2018
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Acceptance of different design exergames in elders
published 05 Jul 2018
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Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand
published 29 Jun 2018
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Screen-based sedentary behaviour and adiposity among school children: Results from International Study of Childhood Obesity, Lifestyle and the Environment (ISCOLE) - Kenya
published 28 Jun 2018
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Comparison of video-based and sensor-based head impact exposure
published 19 Jun 2018
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Adolescent religious attendance and spirituality—Are they associated with leisure-time choices?
published 18 Jun 2018
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The relationship between internet-gaming experience and executive functions measured by virtual environment compared with conventional laboratory multitasks
published 07 Jun 2018
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The determinants of strategic thinking in preschool children
published 31 May 2018
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Looking behind the score: Skill structure explains sex differences in skilled video game performance
published 30 May 2018
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Longitudinal impacts of pubertal timing and weight status on adolescent Internet use: Analysis from a cohort study of Taiwanese youths
published 24 May 2018
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The search for instantaneous vection: An oscillating visual prime reduces vection onset latency
published 23 May 2018
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Improving the effectiveness of performance feedback by considering personality traits and task demands
published 22 May 2018
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PROGame: A process framework for serious game development for motor rehabilitation therapy
published 16 May 2018
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