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Table 1.

Landscape parameter maps and field definitions input by the user to reflect variation in animal behavioral or physiological responses to different GIS classifications.

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Table 2.

Animal parameter values input by the user for the temporal aspects of the simulation along with basic attributes of virtual animals.

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Table 3.

Modifiers of animal behavior employed in SEARCH which allow the user to modify habitat values by multiplying them by a real number to reflect variation caused by gender, activity mode, vigilance mode, time of day, and date.

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Table 3 Expand

Figure 1.

Raccoon weight change.

Mean (± 1 SD) change in weight of virtual raccoons for simulations with static and temporally dynamic food maps. Weight change values are for animals that successfully established home ranges during the simulation (Base n = 58; Swap n = 54).

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Figure 2.

Eastern chipmunk mortality rate.

Mean (± 1 SD) A) overall mortality rate and B) predation-specific mortality rate for virtual chipmunks with varying levels of response to simulated predation risk.

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Table 4.

Contrasts of average predation-specific mortality between simulations of virtual chipmunks with varying degrees of responsiveness to simulated predation pressure.

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Figure 3.

Effect of behavioral state switching on American martens.

Mean (± 1 SD) marten A) weight change (pooled for all replicates) and B) mortality rate for eight behavioral state scenarios (three replicates per scenario). Simulations consisted of animals with no behavioral state changes (no behav.), a search-forage threshold of 4000 (low forage), a search-forage threshold of 4250 (base forage), a search-forage threshold of 4500 (high forage), a risky-safe proability of 0.001 (rare risky), a risky-safe probability of 0.01 (base risky), a risky-safe probability of 0.1 (common risky) or a search-forage threshold of 4250 and a safe-risky probability of 0.01 (base forage and base risky). Asterisk denotes scenarios that were significantly different from no behavior simulations.

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Figure 4.

Effect of home range selection criterion on American martens.

Mean(± 1 SD) A) dispersal distance B) settlement time and C) annual mortality for virtual marten home range selection scenarios. Simulations consisted of martens that selected home range locations based upon proximity (closest), proximity and food availability (food), proximity and predation risk (risk), or proximity, predation risk and food availability (integrated).

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