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Effects of virtual reality rehabilitation training on gait and balance in patients with Parkinson's disease: A systematic review
published 07 Nov 2019
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Real vs. immersive-virtual emotional experience: Analysis of psycho-physiological patterns in a free exploration of an art museum
published 15 Oct 2019
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How does the method change what we measure? Comparing virtual reality and text-based surveys for the assessment of moral decisions in traffic dilemmas
published 09 Oct 2019
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Choosing efficient actions: Deciding where to walk
published 26 Sep 2019
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The accuracy of the frontal extent in stereoscopic environments: A comparison of direct selection and virtual cursor techniques
published 23 Sep 2019
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Nonverbal synchrony in virtual reality
published 16 Sep 2019
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Detection of deceptive motions in rugby from visual motion cues
published 13 Sep 2019
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The enemy’s gaze: Immersive virtual environments enhance peace promoting attitudes and emotions in violent intergroup conflicts
published 11 Sep 2019
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Getting your game on: Using virtual reality to improve real table tennis skills
published 10 Sep 2019
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Feedback delays can enhance anticipatory synchronization in human-machine interaction
published 22 Aug 2019
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Virtual reality for management of pain in hospitalized patients: A randomized comparative effectiveness trial
published 14 Aug 2019
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Exploiting the “video game craze”: A case study of the tobacco industry’s use of video games as a marketing tool
published 25 Jul 2019
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Rehabilitation interventions for improving balance following stroke: An overview of systematic reviews
published 19 Jul 2019
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