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When gravity is not where it should be: How perceived orientation affects visual self-motion processing
published 06 Jan 2021
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A goalkeeper’s performance in stopping free kicks reduces when the defensive wall blocks their initial view of the ball
published 31 Dec 2020
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The design of tourism product CAD three-dimensional modeling system using VR technology
published 28 Dec 2020
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Using enriched semantic event chains to model human action prediction based on (minimal) spatial information
published 28 Dec 2020
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Law and (rec)order: Updating memory for criminal events with body-worn cameras
published 16 Dec 2020
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Training outcomes for audiology students using virtual reality or traditional training methods
published 03 Dec 2020
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Impact of virtual reality anatomy training on ultrasound competency development: A randomized controlled trial
published 23 Nov 2020
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Influence of virtual reality visual feedback on the illusion of movement induced by tendon vibration of wrist in healthy participants
published 20 Nov 2020
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Analysis of motor control strategy for frontal and sagittal planes of circular tracking movements using visual feedback noise from velocity change and depth information
published 11 Nov 2020
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Controlling your contents with the breath: Interactive breath interface for VR, games, and animations
published 29 Oct 2020
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Virtual reality as a tool for balance research: Eyes open body sway is reproduced in photo-realistic, but not in abstract virtual scenes
published 29 Oct 2020
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Familiarity with teammate’s attitudes improves team performance in virtual reality
published 26 Oct 2020
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Perceiving jittering self-motion in a field of lollipops from ages 4 to 95
published 23 Oct 2020
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