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Technology-enhanced training for prehospital mass-casualty incident preparedness: A scoping review
published 12 Nov 2026
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Effectiveness of dose-matched immersive virtual reality-stationary cycling combined with neurological physiotherapy versus neurological physiotherapy alone in individuals with chronic stroke (CIVIS): A single-blind, randomized crossover trial protocol
published 06 Nov 2026
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Digital and technology‑enabled approaches for post‑stroke fatigue: A scoping review protocol
published 29 Oct 2026
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Practice-dependent changes in body representation but not in reaching distance following virtual tool-use
published 27 Oct 2026
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Patient preferences for portable versus table-mounted visual field devices in rural Alabama: A mixed methods study within a telemedicine setting
published 26 Oct 2026
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Can immersive virtual reality be an alternative world for eliciting consumer willingness to pay for food?
published 22 Oct 2026
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Visual tools for 3D plasma simulation: GPU-based isosurface extraction and particle-based rendering
published 16 Oct 2026
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Feasibility, acceptability, and preliminary efficacy of AdaptRehab VR, an immersive virtual reality system for upper limb stroke rehabilitation: A mixed-methods study in Ethiopia
published 09 Oct 2026
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Aesthetic preference and gaze-based visual attention in atlas-cover design: Evidence from an eye-tracking study
published 08 Oct 2026
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Inducing and measuring identity levels in professional rugby players during immersion in an interactive virtual environment
published 07 Oct 2026
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Development and evaluation of a desktop VR serious game for color composition learning in basic design education
published 30 Sep 2026
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Mathematical model for worm path simulation in 3D
published 11 Sep 2026
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Ending the single versus multi-bedroom debate: Hybrid rooms meet stroke rehabilitation needs
published 03 Sep 2026
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