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Impact of sensory processing difficulties on academic performance and occupational balance in university students (PREstEO): Protocol for a cross-sectional and longitudinal study
published 21 Jan 2026
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Development and validation of the leisure lifestyle and satisfaction assessment: A comprehensive tool for evaluating leisure engagement
published 31 Dec 2025
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Classification of videogames for amblyopia treatment in perceptive and cognitive domains
published 28 Oct 2025
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Effects of game-based learning and flipped classroom strategies on performance and reasoning in patient safety education for surgical nursing students
published 27 Oct 2025
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Characterizing the cognitive and mental health benefits of exercise and video game playing
published 24 Oct 2025
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A diffusion of innovations measurement scale for reinvention, relative advantage, compatibility, complexity, trialability and observability
published 16 Oct 2025
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Start learning coding without computers? A case study on children’s unplugged gamified coding education tool with explanatory sequential mixed method
published 03 Sep 2025
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Research on influencer marketing strategies based on double-layer network game theory
published 02 Sep 2025
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Study protocol for a randomized controlled clinical trial of a multifaceted cognitive training program using video games in childhood cancer survivors
published 02 Sep 2025
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Gamification-based tele-rehabilitation for physical therapy in patients with Parkinson’s disease: A scoping review
published 29 Aug 2025
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Utilization of Immersive Virtual Reality in Cognitive Stimulation Therapy (IVR-CST) for elderly with mild cognitive impairment: A randomized controlled pilot study protocol
published 26 Aug 2025
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E-concussion? an investigation of the representation of head impact events and concussion within popular sport-based video games
published 22 Jul 2025
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CONCERTO app for pediatric inpatients: A qualitative exploration of user experience and empowerment
published 30 Jun 2025
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