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Virtual reality vs. Tablet video for venipuncture education in children: A randomized clinical trial
published 27 Aug 2024
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The impact of AR online shopping experience on customer purchase intention: An empirical study based on the TAM model
published 26 Aug 2024
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A systematic review of exergame usability as home-based balance training tool for older adults usability of exergames as home-based balance training
published 22 Aug 2024
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Video exposure through virtual reality can improve older people’s ability to manage postural instability caused by distortive visual environments
published 21 Aug 2024
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The acute hypoalgesic effects of active head-mounted display virtual reality games
published 14 Aug 2024
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Effectiveness of a Virtual Reality rehabilitation in stroke patients with sensory-motor and proprioception upper limb deficit: A study protocol
published 12 Aug 2024
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Optimizing young tennis players’ development: Exploring the impact of emerging technologies on training effectiveness and technical skills acquisition
published 07 Aug 2024
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Exploring user acceptance of online virtual reality exhibition technologies: A case study of Liangzhu Museum
published 01 Aug 2024
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Feeling connected but dissimilar to one’s future self reduces the intention-behavior gap
published 23 Jul 2024
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Enhancing Men’s Awareness of Testicular Diseases (E-MAT) using virtual reality: A randomised pilot feasibility study and mixed method process evaluation
published 22 Jul 2024
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Feature extraction method of EEG based on wavelet packet reconstruction and deep learning model of VR motion sickness feature classification and prediction
published 19 Jul 2024
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A treadmill training program in a gamified virtual reality environment combined with transcranial direct current stimulation in Parkinson’s Disease: Study protocol for a randomized controlled trial
published 16 Jul 2024
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Deep learning-based stress detection for daily life use using single-channel EEG and GSR in a virtual reality interview paradigm
published 03 Jul 2024
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