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Stroke survivor and caregiver experiences of virtual reality gaming to promote social participation: A qualitative study
published 18 Dec 2024
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Comparison of the effects of exergaming and balance training on dynamic postural stability during jump-landing in recreational athletes with chronic ankle instability
published 16 Dec 2024
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The development of Vi-Connect: An educational game for the social inclusion at school of students with vision impairment
published 05 Dec 2024
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Sex differences persist in visuospatial mental rotation under 3D VR conditions
published 25 Nov 2024
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The development of social sustainability through traditional sporting games. A temporal approach with the Elbow Tag
published 25 Nov 2024
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Comparing college students’ mood states among immersive virtual reality, non-immersive virtual reality, and traditional biking exercise
published 21 Nov 2024
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A Bayesian Mixture Model approach to expected possession values in rugby league
published 21 Nov 2024
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The impact of video game playing on Chinese adolescents’ academic achievement: Evidence from a moderated multi-mediation model
published 19 Nov 2024
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The effect of survival pressure-based defector reward behavior on cooperation in spatial prisoner’s dilemma games
published 19 Nov 2024
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Captains vs. All-Stars: Who makes better leaders?
published 14 Nov 2024
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A detailed analysis of game statistics of professional tennis players: An inferential and machine learning approach
published 05 Nov 2024
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AI-powered mechanisms as judges: Breaking ties in chess
published 01 Nov 2024
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Hikikomori in the Middle East: The role of problematic gaming, social media use, and loneliness
published 29 Oct 2024
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