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Acceptability study of a co-designed educational game about dementia for children: The Kids Dementia Game
published 08 May 2025
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Contextual factors matter: A two-year exploration into the impact of contextual factors on elite women’s rugby sevens match-play movement demands
published 07 May 2025
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Investigating parental factors that lead to adolescent Internet Gaming Addiction (IGA)
published 29 Apr 2025
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Winners’ strategies: Comprehensive analysis and optimization of 2-point shots in 3x3 basketball using multi-criteria decision support analysis, on the example of two Olympic National Teams
published 29 Apr 2025
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Investigation on the association between college students’ smartphone-related behaviors and sleep quality during COVID-19
published 29 Apr 2025
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Interventions for combating COVID-19 misinformation: A systematic realist review
published 24 Apr 2025
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Position specific peak running demands, and influence of bout type in professional rugby union
published 04 Apr 2025
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Gamifying water crisis management: A serious game for drinking water contamination emergency response
published 01 Apr 2025
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Protocol for a Randomized Controlled Trial to Enhance Executive Function via Brief Mindfulness Training in Individuals with Internet Gaming Disorder
published 01 Apr 2025
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Promoting Pro-environmental Beliefs and Behaviour: Choose-Your-Own Story Futuristic Climate Game
published 31 Mar 2025
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A Bayesian game approach for node-based attribution defense against asymmetric information attacks in IoT networks
published 27 Mar 2025
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CAPPS: Congestion-aware payment and punishment scheme to stimulate selfish nodes in IoT-based VDTNs
published 25 Mar 2025
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Analysis and prediction of addiction among virtual reality users
published 12 Mar 2025
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