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Utilization of Immersive Virtual Reality in Cognitive Stimulation Therapy (IVR-CST) for elderly with mild cognitive impairment: A randomized controlled pilot study protocol
published 26 Aug 2025
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Multi-Tier Tournaments: Matching and Scoring Players
published 13 Aug 2025
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The roles of binge gaming in social, academic and mental health outcomes and gender differences: A school-based survey in Hong Kong
published 13 Aug 2025
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Perceived social support according to the type and number of addictions
published 11 Aug 2025
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The MOGBA randomized controlled trial: Evaluation of a complex movement skill intervention for 8–12 year old children in primary school Physical Education
published 28 Jul 2025
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E-concussion? an investigation of the representation of head impact events and concussion within popular sport-based video games
published 22 Jul 2025
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Internet gaming disorder associated with depression among Thai medical students: A university-based cross-sectional study
published 11 Jul 2025
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Assessment of the influential mechanisms of adolescent risk behaviors and protective and risk factors among high school students in Finnmark, Arctic Norway
published 10 Jul 2025
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Impact of self-directed learning strategy, an innovative method in nursing undergraduates: Study protocol for a randomized controlled trial
published 07 Jul 2025
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CONCERTO app for pediatric inpatients: A qualitative exploration of user experience and empowerment
published 30 Jun 2025
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Responses of candidate intensity measures to different mental and motor load levels using upper limb exergames in typically developing children and adolescents
published 25 Jun 2025
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Performance of teenaged action video game players on the Developmental Eye Movement and King-Devick tests
published 18 Jun 2025
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How to influence the continuous usage intention of game-based Internet public welfare users? An empirical analysis based on SEM and fsQCA
published 11 Jun 2025
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