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PROGame: A process framework for serious game development for motor rehabilitation therapy
published 16 May 2018
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Cancer growth and metastasis as a metaphor of Go gaming: An Ising model approach
published 02 May 2018
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I’ll emulate you…only if you want me to: The impact of ingroup norms and status on the identification-assimilation relationship
published 25 Apr 2018
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Initial prejudices create cross-generational intergroup mistrust
published 25 Apr 2018
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Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder
published 19 Apr 2018
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Simulating direct shear tests with the Bullet physics library: A validation study
published 19 Apr 2018
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Unbounded and revocable hierarchical identity-based encryption with adaptive security, decryption key exposure resistant, and short public parameters
published 12 Apr 2018
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Structural inference embedded adversarial networks for scene parsing
published 12 Apr 2018
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Strategic predictors of performance in a divided attention task
published 05 Apr 2018
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Cross sectional associations of screen time and outdoor play with social skills in preschool children
published 04 Apr 2018
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The Monty Hall problem revisited: Autonomic arousal in an inverted version of the game
published 26 Mar 2018
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The value of supply chain coordination under moral hazard: A case study of the consumer product supply chain
published 16 Mar 2018
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A serious game for children with Attention Deficit Hyperactivity Disorder: Who benefits the most?
published 15 Mar 2018
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