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When revealed after the fact, selfish intentions undermine prosocial actions in 5-year-olds
published 18 Mar 2026
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Doll play improves false belief reasoning: Evidence from a randomized-control trial
published 18 Mar 2026
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Assessing the impact of a tennis-themed sports video game on physical literacy and participation on physical activities among university students: A cluster randomized controlled trial study protocol
published 16 Mar 2026
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Pressure sensing technology for remote control: Can we motivate users to stay on the learning curve?
published 10 Mar 2026
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Serious game prototype for nurses on nipple-areolar lesions resulting from fungal infections in breastfeeding
published 06 Mar 2026
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Augmented reality for advanced prosthetic training in non-amputees
published 27 Feb 2026
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Situational influences on officiating performance: An analysis of foul calls in the Chinese basketball association league (CBA)
published 19 Feb 2026
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Lifestyle factors associated with pre-metabolic syndrome in young adults: A cross-sectional study of annual health examinations in university students
published 11 Feb 2026
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A mobile game to promote ART adherence among adolescents living with HIV in Eswatini: Development and prototype testing of “The Conqueror”
published 05 Feb 2026
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MightyU – A portable sensor-based video game application for exercise training of children and adolescents with cerebral palsy
published 04 Feb 2026
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Harvesting easter eggs: An exploratory study of enjoying transnarrative media
published 02 Feb 2026
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The between competition sprint profile of intercounty female gaelic football during training and match-play: An exploratory study
published 02 Feb 2026
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Statistical analysis of winning percentages in Japanese professional baseball using the Wins above Replacement indicator
published 30 Jan 2026
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