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Culturally-attuned AI: Implicit learning of altruistic cultural values through inverse reinforcement learning
published 09 Dec 2025
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The sociomotor role and its meaning in traditional sporting games: Socio-affective rejection in question
published 05 Dec 2025
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Advances in deep reinforcement learning enable better predictions of human behavior in time-continuous tasks
published 04 Dec 2025
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Development of basic-needs experience and finance-related attitude through game-based learning: The role of game mechanics and debriefing
published 02 Dec 2025
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Feasibility and acceptability of gamified cycling exercise for residents in a long-term care home: A qualitative study
published 06 Nov 2025
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Stability analysis of heterogeneous oligopoly games of increasing players: A computational approach
published 03 Nov 2025
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Classification of videogames for amblyopia treatment in perceptive and cognitive domains
published 28 Oct 2025
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Effects of game-based learning and flipped classroom strategies on performance and reasoning in patient safety education for surgical nursing students
published 27 Oct 2025
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Characterizing the cognitive and mental health benefits of exercise and video game playing
published 24 Oct 2025
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A diffusion of innovations measurement scale for reinvention, relative advantage, compatibility, complexity, trialability and observability
published 16 Oct 2025
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Do the interpersonal effects of gamified online destination websites better stimulate tourists’ travel intentions?
published 06 Oct 2025
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Time-on-task estimation for tasks lasting hours spread over multiple days
published 18 Sep 2025
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The impact of prior online gaming experience on the migration of offline gamblers to online gambling platforms
published 05 Sep 2025
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