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Cognitive flexibility, impulsivity, and compulsivity in problematic consumption behaviours
published 23 Jul 2026
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Immediate effects of sitting position on cervical and trunk posture, perceived discomfort, and RULA-based ergonomic risk during smartphone gaming: A randomized within-subject study
published 21 Jul 2026
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The relationship between esports and cognitive function: A scoping review
published 10 Jul 2026
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Social marginalization risk and its negative association with socialising preferences in Japanese gamers
published 09 Jul 2026
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Interdependent relationship between depression and Internet gaming disorder in parent-child dyads: The mediating role of family relationship and gaming time
published 15 Jun 2026
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Longitudinal associations between perceived benefits and costs of internet gaming and internet gaming disorder in adolescent gamers: A cross‑lagged structural equation model
published 09 Jun 2026
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Exploring the impact of specialist and generalist stars on organizational performance
published 28 May 2026
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Is early childhood exposure a key predictor of adulthood problematic gaming?
published 26 May 2026
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Understanding the value of a forecast using an online game
published 22 May 2026
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Perceptual learning mechanisms with single-stimulus exposure
published 08 May 2026
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Esports in-game consumption across generations: Integrating motivated reasoning theory and the theory of planned behavior
published 04 May 2026
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Shining a light on camouflage evolution: Using genetic algorithms to determine the effects of geometry and lighting on optimal camouflage
published 29 Apr 2026
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Overseas reception of English translations of Journey to the West: Temporal dynamics, cross-platform sentiment patterns, and topic modeling
published 21 Apr 2026
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