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Correction: Cognitive & motor skill transfer across speeds: A video game study

  • The PLOS ONE Staff

In the Data evaluation subsection of the Methods, there is an error in the partial equation in the paragraph under equation (6). The n is missing. Please view the correct equation here:

The heading for the second column in Table 6 is incorrect. Please see the correct Table 6 here:

The publisher apologizes for the errors.

The caption for Fig 1 was included in the article text instead of as a caption. Please see the complete, correct Fig 1 caption here.

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Fig 1. Illustration of the Auto Orbit video game interface.

A spaceship is flying in a clockwise orbit around a balloon. The player needs to learn to adjust the spaceship’s aim and shoot periodically to inflate the balloon and burst it with a double shot. Reprinted from [67] under a CC BY license, with permission from Terrence C. Stewart, original copyright 2020.

https://doi.org/10.1371/journal.pone.0303465.g001

Reference

  1. 1. Gianferrara PG, Betts S, Anderson JR (2021) Cognitive & motor skill transfer across speeds: A video game study. PLoS ONE 16(10): e0258242. https://doi.org/10.1371/journal.pone.0258242