Notice of republication
This article was republished on April 5, 2021 to correct errors in the heading levels in the Performance structure of esports–theory, Results, and Discussion sections that were introduced during the typesetting process. The publisher apologizes for the errors. Please download this article again to view the correct version. The originally published, uncorrected article and the republished, corrected articles are provided here for reference.1
Supporting information
S1 File. Originally published, uncorrected article.
https://doi.org/10.1371/journal.pone.0250316.s001
(PDF)
Reference
- 1. Nagorsky E, Wiemeyer J (2020) The structure of performance and training in esports. PLoS ONE 15(8): e0237584. https://doi.org/10.1371/journal.pone.0237584 pmid:32841263
Citation: The PLOS ONE Staff (2021) Correction: The structure of performance and training in esports. PLoS ONE 16(4): e0250316. https://doi.org/10.1371/journal.pone.0250316
Published: April 13, 2021
Copyright: © 2021 The PLOS ONE Staff. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.