Peer Review History
| Original SubmissionFebruary 23, 2022 |
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PONE-D-22-05481Effects of using immersive virtual reality on time and steps during a locomotor task in young adultsPLOS ONE Dear Dr. Renaux, Thank you for submitting your manuscript to PLOS ONE. After careful consideration, we feel that it has merit but does not fully meet PLOS ONE’s publication criteria as it currently stands. Therefore, we invite you to submit a revised version of the manuscript that addresses the points raised during the review process. Please submit your revised manuscript by Jul 22 2022 11:59PM. If you will need more time than this to complete your revisions, please reply to this message or contact the journal office at plosone@plos.org. When you're ready to submit your revision, log on to https://www.editorialmanager.com/pone/ and select the 'Submissions Needing Revision' folder to locate your manuscript file. Please include the following items when submitting your revised manuscript:
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Kind regards, Imre Cikajlo, Ph.D. Academic Editor PLOS ONE Journal Requirements: When submitting your revision, we need you to address these additional requirements. 1. Please ensure that your manuscript meets PLOS ONE's style requirements, including those for file naming. The PLOS ONE style templates can be found at https://journals.plos.org/plosone/s/file?id=wjVg/PLOSOne_formatting_sample_main_body.pdf and 2. Please include your full ethics statement in the ‘Methods’ section of your manuscript file. In your statement, please include the full name of the IRB or ethics committee who approved or waived your study, as well as whether or not you obtained informed written or verbal consent. If consent was waived for your study, please include this information in your statement as well. 3. Please ensure that you refer to Figure 1 in your text as, if accepted, production will need this reference to link the reader to the figure. 4. Please include captions for your Supporting Information files at the end of your manuscript, and update any in-text citations to match accordingly. Please see our Supporting Information guidelines for more information: http://journals.plos.org/plosone/s/supporting-information. [Note: HTML markup is below. Please do not edit.] Reviewers' comments: Reviewer's Responses to Questions Comments to the Author 1. Is the manuscript technically sound, and do the data support the conclusions? The manuscript must describe a technically sound piece of scientific research with data that supports the conclusions. Experiments must have been conducted rigorously, with appropriate controls, replication, and sample sizes. The conclusions must be drawn appropriately based on the data presented. Reviewer #1: Partly Reviewer #2: Partly ********** 2. Has the statistical analysis been performed appropriately and rigorously? Reviewer #1: Yes Reviewer #2: I Don't Know ********** 3. Have the authors made all data underlying the findings in their manuscript fully available? The PLOS Data policy requires authors to make all data underlying the findings described in their manuscript fully available without restriction, with rare exception (please refer to the Data Availability Statement in the manuscript PDF file). The data should be provided as part of the manuscript or its supporting information, or deposited to a public repository. For example, in addition to summary statistics, the data points behind means, medians and variance measures should be available. If there are restrictions on publicly sharing data—e.g. participant privacy or use of data from a third party—those must be specified. Reviewer #1: Yes Reviewer #2: Yes ********** 4. Is the manuscript presented in an intelligible fashion and written in standard English? PLOS ONE does not copyedit accepted manuscripts, so the language in submitted articles must be clear, correct, and unambiguous. Any typographical or grammatical errors should be corrected at revision, so please note any specific errors here. Reviewer #1: Yes Reviewer #2: No ********** 5. Review Comments to the Author Please use the space provided to explain your answers to the questions above. You may also include additional comments for the author, including concerns about dual publication, research ethics, or publication ethics. (Please upload your review as an attachment if it exceeds 20,000 characters) Reviewer #1: The general context of this paper is the use of immersive virtual reality to study human behavior and its potential influence on this behavior. Based on a previous study where authors showed an effect of virtual reality on the kinematics of a Time Up and Go task in older adults (durations of the subtasks, more steps), authors proposed to investigate whether this effect still exists when considering young adults. To this end, authors designed an experiment where 60 young adults were asked to perform a TUG as fast as possible according to 3 blocks of 3 trials per the following conditions: -Real World condition (Real) -Virtual condition in a train stopped (VR) -Virtual condition in a moving train (VRm) Authors recorded the motion of participants using a video and computed the duration of each phase of TUG as well as the number of steps. Their results showed significant differences between Real and VR/VRm conditions (but not between VR and VRm) where the duration of TUG phases as well as the number of steps were increased in virtual conditions. The topic of this paper is of main interest for the research community. Indeed, the understanding of how virtual reality affects motor behavior is fundamental when aiming at using this tool to analyze human motion and propose new experimental paradigms. The paper is easy to read.The statistical analysis is appropriate and relies on a high number of participants. The figures also well illustrate the results. Authors discussed the limitations of their study. However, I have 2 main concerns. My first concern is about the rationale of the study as well as the study design. Regarding the rationale of the study, the main objective of this paper is to “measure the potential effect of virtual reality on motor behavior when performing a simple locomotor task”. It would then be of main interest to better situate authors’ contribution with regards to previous work that compare participants behavior in a locomotor task in real and virtual environments (please find below some references). The literature is rich and the paper would benefit from a discussion of these past works to understand what is currently lacking or unexplored. Regarding the study design, the paper would benefit from additional justification of experimental choices. For example, why asking the participants to perform the task as fast as possible? How can the results be compared with the study of Muhla et al. with older adults where participants were asked to walk at comfort speed? Regarding the 3 conditions (Real, VR, VRm): Why considering a virtual environment representing a train? What were the characteristics of the real environment? Do they match the virtual train? If not, can it explain the difference in the kinematics? Why adding a moving train condition? What were the underlying hypotheses? For those reasons, I would argue that the paper is not ready yet for publication but a revision cycle would give the opportunity to authors to provide elements of justifications. Please find below additional questions and comments Introduction lines 48-49: I would suggest to slightly rephrase this sentence, indeed, other devices such as a CAVE also exist to immerse people in virtual reality. As discussed above, a whole area of the literature evaluating locomotor behavior in VR is missing. Please find below some examples: FINK, P. W., P. S. FOO et W. H. WARREN (2007). « Obstacle avoidance during walking in real and virtual environments ». In : ACM Transactions on Applied Perception (TAP) 4.1, 2-es. HOLLMAN, J. H. et al. (2007). « Does walking in a virtual environment induce unstable gait ? : An examination of vertical ground reaction forces ». In : Gait & Posture 26.2, p. 289-294. Hollman J. H., Brey R. H., Robb R. A., Bang T. J., Kaufman K. R. (2006). Spatiotemporal gait deviations in a virtual reality environment. Gait Posture 23, 441–444. Palmisano, C., Kullmann, P., Hanafi, I., Verrecchia, M., Latoschik, M. E., Canessa, A., ... & Isaias, I. U. (2022). A Fully-Immersive Virtual Reality Setup to Study Gait Modulation. Frontiers in Human Neuroscience, 16. Deblock-Bellamy, A., Lamontagne, A., McFadyen, B. J., Ouellet, M. C., & Blanchette, A. K. (2021). Virtual reality‐based assessment of cognitive‐locomotor interference in healthy young adults. Journal of NeuroEngineering and Rehabilitation, 18(1), 1-10. Berton, F., Olivier, A. H., Bruneau, J., Hoyet, L., & Pettré, J. (2019, March). Studying gaze behaviour during collision avoidance with a virtual walker: Influence of the virtual reality setup. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 717-725). IEEE. Agethen, P., Sekar, V. S., Gaisbauer, F., Pfeiffer, T., Otto, M., & Rukzio, E. (2018). Behavior analysis of human locomotion in the real world and virtual reality for the manufacturing industry. ACM Transactions on Applied Perception (TAP), 15(3), 1-19. Bühler, M.A. & Lamontagne, A. (2019). Locomotor circumvention strategies in response to static pedestrians in a virtual and physical environment. Gait & Posture, 68, 201-206 Gérin-Lajoie M., Richards C. L., Fung J., McFadyen B. J. (2008). Characteristics of personal space during obstacle circumvention in physical and virtual environments. Gait Posture 27, 239–247. 10.1016/j.gaitpost.2007.03.015 Materials and Methods Participants: What was participants’ experience regarding virtual reality? line 107: incomplete sentence Experimental condition Authors provide details about the TUG in this section, especially about the interest of considering such a task from a motor point of view. It would be interesting then to highlight what has been evaluated yet in the past works (especially locomotion, postural control) and why TUG provides new elements. Also, it would be of main interest that authors explain what can be the application of considering TUG motion in VR? What can be explored in VR using such a task that cannot be done in real conditions? Variable measured: Can authors provide more details regarding the choice of these variables? How were the variables computed? Was it an automatic process based on kinematics (in that case, it would be relevant that authors add some details about the computation used) or was it visual annotation of the videos by the experimenters? Did authors put some markers on the participants to help identify the relevant joints? In which plane of movement the camera was located? Results: The results section is clearly presented. Did authors notice some intra individual variability across the 3 repetitions of a block of condition? Did participants report some cybersickness issues? Discussion Line 249: authors discussed the concept of presence. Did participants fill a presence questionnaire? Lines 259-261: authors highlight the fact that head mounted display force the user to increase cervical amplitude, …, making the movement less natural. Did authors verify head movement amplitude in their VR conditions using HMD data? line 261-262: visual field limitation and secure change of orientation. Do authors record the position and orientations of the helmet? line 269-270: about the psychological impact: did authors get feedback from participants? Lines 272-281: did participants notice that the train was moving? Conclusion line 301: Authors highlighted that even people borned in the digital age are affected by VR => since we do not have information about the experience of participants with VR, especially walking with a HMD, I would suggest rephrasing that sentence. Reviewer #2: This study shows the time and number of steps that healthy young adults took to complete the Timed Up and Go test. This is a simple and short test originally designed to assess functional mobility in older adults and people with balance and gait disorders (e.g., in relation to a neurological condition). The participants conducted this task in a physical setup and in 2 virtual environments simulating a train coach. One virtual environment was static (train does not move) and the other virtual environment simulated a moving train. The analysis of sensorimotor integration and behavioral change within virtual environments is timely and deserves much attention from research teams worldwide. However, I have some comments for the authors regarding the novelty/relevance of this study, the rationale behind the experimental design, the (lack of) comparison and contextualization based on existing literature, and the relevance and impact of the findings. More particularly, the following. There is not a rational on why the authors decided to use the TUG in a young healthy population. Due to the simplicity of the task (and since all participants seem to have an optimal sensory and physical status), it is difficult to make any overreaching conclusions based on the results of this task. The differential results observed in the VR environments might also be assigned to the fact that participants had never experienced immersive VR before and were simply trying to complete a task within a new and unfamiliar environmental context (i.e., the virtual scenes simulating the train) while following the experimenters’ instructions. There is no justification as to why the authors chose the variables of steps and time. For instance, steps during the Turn around and sit-down phases evaluated hardly provide any meaningful message. The manuscript needs a better justification and description for the variables chosen. The introduction and discussions sections are seriously missing studies that already evaluated changes in motor behavior and gait performance elicited by VR environments and visual cues. I would suggest reviewing the flow and structure of the paper, to be more objective in describing the study rationale, the research questions and hypothesis, and to focus the discussion based on the effects of virtual reality in the TUG task. There are some statements on “motor adaptation” that, to my view, are inappropriate because the authors do not measure either motor adaptation or motor learning. If the authors believe that the statements on motor adaptation are still relevant for the study, I invite the authors to provide a definition and to further explain how adaptation is understood in this experimental study. I would consider looking again at the statistics, particularly on how data are presented/ For instance in Table 1 the authors say data is given based on medians and interquartile range. But the numbers are very similar, and it is hard to spot or infer significant differences just by looking at the Table numbers. The VR task needs a much better description, and explanation on why a train was chosen. In addition, what are the details of the visual scenery utilized? How the virtual environment change according to the person’s movements, is there an embodiment over an avatar, is there an avatar of the participants, what happened if the participant wearing the glasses attempts to look down to his/her feet torso, do they see a virtual body, how the different directions of the train were simulated and differentiated? Finally, I see that the authors cite themselves several times so as third persons (e.g., ref. 10 and 20). Including sentences such as ““The methodology of testing was inspired by that of Muhla et al., 2021”. I understand if the authors prefer this style, my personal preference thought is being clear about the fact that one study builds up on previous study of the research group. Anyway, if this study makes part of a line of research, it would be interesting to understand the authors mindset on how the several studies of the research group complement each other, and perhaps more importantly, to be more explicit on the future scientific directions of the group in such line of research. Punctual comments Abstract Regarding the aim of the study “This study aims to measure the potential effect of virtual reality on motor behavior when performing a simple locomotor task, in a population of young adults with fully developed functional abilities.” Also, in the manuscript appears: The aim of this study is therefore to assess the effect of immersive virtual reality on motor skills during a locomotor task in a population of healthy young adults. Do we really believe the experiment changes motor skills among participants? Also, we cannot reduce “motor behavior” to steps and time, not especially in such a short and easy task as TUG among healthy individuals. I think that the authors need to tone down the aim statement (and the claims) of the study and provide a more specific objective of the study. It of course depends on the rationale and hypothesis of the original experimental design. What was the objective? What was expected? To see if TUG in VR tasks were longer or demanding more steps in comparison to real environments? Introduction The opening paragraph can be improved in terms of English grammar and a reference is missing for the 30% business growth stated. “VR principle” is not necessarily linked to a HMD (although HMDs are the most common display for VR interactions, there exist also others such as the CAVE systems). I suggest the authors to dissociate VR principles from VR tools (e.g., displays, interfaces) The authors mention “immersion” several times and comment once on presence. As it looks to be important for the contextualization proposed in this manuscript, I suggest defining and differentiating both concepts. Reference (3) is an EEG study comparing 2D and 3D virtual environments. I am unsure this is the best citation for taking the reader to better understand the sense of presence in VR. I suggest the authors to review previous psychological papers that describe the sense of presence in VR (e.g., papers from Prof. Mel Slater) What are “natural sensorimotor patterns”? Are there non-natural sensorimotor patterns? How exactly ref (2) implies that “walking in a virtual environment seems carried out unconsciously and without additional cognitive effort, as in real life”? The second last paragraph in the introduction speaks about neural networks and neurophysiological development in young adults. But it is quite disconnected from the rest of the section. To be more enriching, I suggest the authors to explain how this information is relevant in the context of the conducted experiment; for instance, how does it affect the research questions and hypothesis of this study? “The aim of this study is therefore to assess the effect of immersive virtual reality on motor skills during a locomotor task”. However, the introduction does not address a rich literature that evaluated VR effects of gait and locomotion (and motor behavior in general). The authors do not mention previous studies that examined similar situations, and it makes difficult to understand the novelty and the main take-away messaged from the present study. I suggest the authors to contrast the rationale and hypothesis of their study with the findings obtained from previous studies (I put out a list of studies in the bottom of my review, but there exist more papers than those in the list). In a similar vein, the Discussion should comprise a comparison to the literature ideally. Materials & Methods At line 107, the sentence “an immersive virtual reality device.” Seems out of context The TUG test was originally designed to assess basic functional mobility in the elderly, and today is used also to test patients with neurological conditions, among others. The TUG is a very simple task for healthy individuals like the ones recruited in this study. It is hardly going to provoke major effects (in terms of locomotion or motor behavior) even when performed within VR environments. I am afraid that the findings of this study are limited due to this, and it makes difficult to draw conclusions about the effect of VR in “motor behavior”. I invite the authors to better justify the election of the TUG test in a healthy population, and to discuss how the simplicity of task affect the generalization of the findings and conclusions, such as the one in the abstract claiming that “There is an effect of virtual reality on the motor behavior of young adults”, or the one in the discussion claiming that “Results showed an influence for both virtual reality conditions on motor skills” (were motor skills actually affected in the individual?) Was there any ethical procedure or approval for this study? Did the authors provide informed consent to participate? I believe the subsection ‘virtual reality device’ describes more than only the device. I suggest renaming the subsection with a different title. Did the participants embody an avatar that walks in the VR scenario? What happens when participants wearing the HMD look down towards their own body? Did they see a virtual body? The manuscript needs a more expanded description and explanation of the VR scenario. For instance, the following. • In the VRm condition, when participants raise up from the chair, did participants walk in the same direction that the train was moving? Or did they walk in the direction from which the train is coming? This is an important consideration because we have evidence that optical flow affects behavior and motor performance. • Also, when the participants were coming back to the chair, were they able to see the chair? Did the dimensions of the chair change according to the approximation of the participant? • How was it guarantee that participants walked the same distance (3m) and turn around at the same spot in the normal and in the VR conditions? In the VR conditions, did participants need to overpass the suitcase or just get close to it? • If possible, add a descriptive or explanatory video to better understand the performance of the task in VR. In the description of the Turn Around (TA) phase, the authors state “(TA) which starts when the subject begins to initiate the rotation, when actually trajectory changes to return to the chair” But these two events are not the same. One thing is “to initiate rotation” and a different thing is “trajectory changes to return to the char”. Can the authors specify where the analysis was made? I would like to have a rationale and justification on why the authors chose time and number of steps as variables to be measured. Did the authors assess differences between the Go and Re phases within the VR environments? I would be curious to know the comparison results, if walking in a moving train, within a VR scenario, changes when one walks in the same direction than the train vs. a direction against the train. How was the variable “time” extracted? With a stopwatch in place during the experiment and further annotation? Or by analyzing the video in a post-experiment analysis? Please describe the equipment used to video record the participants. Figure 1 is not cited in the manuscript. Also, a legend is missing. Again, I believe a video would be a best option to facilitate a better understanding on how the task is performed. Results In Table 1, Why are there steps in the Turn Around and Sit-Down phases? Do we step when we sit down? How is it quantified? I am hesitant about the statistical presentation of the data. The authors say values from the 3 trials were averaged. Then in Table 1, authors use Medians. Is it the median of the mean values? Also, for steps I understand the authors recorded the number of completed steps; this is, integer numbers such as 1, 2, 3, 4 or 5. Still we have data of steps such as 2,33 and 3,83. Another thing that is unclear: why the Total number is not the sum of the steps? Perhaps a better description of how data is handled will avoid confusion in the reader and serve for clarification. Please provide better legends for all figures. Figures, together with legends, should be self-explanatory. The Data presented in the Supplementary Material is the average from the 3 trials, correct? Can the authors provide the data of the 3 individual trials as well? Discussion What message do the authors want to pass with the following sentence: “have adapted and modified their motor behavior during each phase, regardless of its complexity and sensory solicitation”? How exactly can we get to the conclusion that: “It means that young adults have adapted and modified their motor behavior during each phase, regardless of its complexity and sensory solicitation”. I do not understand why some discussion sections revolve around adaptation. Did the authors assess adaptation? The discussion in general is lacking flow and structure. A comparison with the existing literature is seriously lacking, in particular with studies that have evaluated gait and motor changes during VR tasks. The following sentence “Young adults could not see their own body” related to a previous comment of mine about avatar embodiment. Did the authors experience embodiment of an avatar to perform the task? Were participants assigned a virtual body? The authors state that “As participants have never had an immersive virtual reality experience before”. Was this an inclusion criterion during participant recruitment? How the authors assessed this? In general, I invite the authors to rethink the Discussion section, including incorporating the comments presented in the beginning of my review. In addition, a ‘study limitation’ section is missing. The authors may want to discuss what as well are the implications of the present study (e.g., scientific, clinical, technical). The following information needs to appear in the Methods section: “In “VRm” condition, the virtual train is moving, with sounds and landscape scrolling outside the train. There is therefore a linear optical flow with constant speed, in the same direction as the subject during Go phase and in the opposite direction during Return phase.” This is good to have a reference such as 28, but others are lacking, and the discussion about the effect of optic flow should be expanded. Also, it should be incorporated in the introduction. I also invite the authors to consider reporting on an extra analysis that compares the Go and Return phases (since optic flow is different in these phases). In my opinion, the last 2 paragraphs of the discussion are important. First, I think they should appear as main topic of discussion. Second, references are missing. It is important that the authors review the existing literature and enrich this discussion. Below, I add a few of relevant studies. Conclusion Be objective in the conclusion, stick to the experiment results, and down tone overreaching claims. General There seems to be a lack of standardization on how the references are presented. Please review the reference format recommended by the journal. English needs a major revision. I have spotted important flaws in the structure and flow of the sentences and connections between paragraphs. E.g., the following: - “VR has therefore great interests in ability”. VR is a technology, it has no inner interests. - “increased in motor response time have been recorded” > increases - “Performed a new and unknown task”… > performing - “allowing to realise turn around just in front of it.” - “the train is driving,” > the train is moving Small selection of references describing the effect of VR in locomotion and motor behavior in healthy adults - Mohler B. J., Thompson W. B., Creem-Regehr S. H., Pick H. L., Warren W. H. (2007). Visual flow influences gait transition speed and preferred walking speed. Exp. Brain Res. 181 221–228. - Cano Porras D, Zeilig G, Doniger GM, Bahat Y, Inzelberg R, Plotnik M. Seeing Gravity: Gait Adaptations to Visual and Physical Inclines - A Virtual Reality Study. Front Neurosci. 2020;13:1308. Published 2020 Jan 24. doi:10.3389/fnins.2019.01308 - O’Connor S. M., Donelan J. M. (2012). Fast visual prediction and slow optimization of preferred walking speed. J. Neurophysiol. 107 2549–2559 - Guerin P., Bardy B. G. (2008). Optical modulation of locomotion and energy expenditure at preferred transition speed. Exp. Brain Res. 189 393–402. - Prokop T., Schubert M., Berger W. (1997). Visual influence on human locomotion modulation to changes in optic flow. Exp. Brain Res. 114 63–70 - Plotnik M., Azrad T., Bondi M., Bahat Y., Gimmon Y., Zeilig G., et al. (2015). Self-selected gait speed-over ground versus self-paced treadmill walking, a solution for a paradox. - Thompson J. D., Franz J. R. (2017). Do kinematic metrics of walking balance adapt to perturbed optical flow? Human Movement Science 54 34–40. Sometimes the authors write virtual reality in full and in other parts appears VR, the abbreviation. I suggest the authors to standardize. The same goes to Head Mounted display vs. HMD. ********** 6. PLOS authors have the option to publish the peer review history of their article (what does this mean?). If published, this will include your full peer review and any attached files. If you choose “no”, your identity will remain anonymous but your review may still be made public. Do you want your identity to be public for this peer review? For information about this choice, including consent withdrawal, please see our Privacy Policy. Reviewer #1: No Reviewer #2: Yes: Cano Porras D. ********** [NOTE: If reviewer comments were submitted as an attachment file, they will be attached to this email and accessible via the submission site. Please log into your account, locate the manuscript record, and check for the action link "View Attachments". 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PONE-D-22-05481R1Effects of using immersive virtual reality on time and steps during a locomotor task in young adultsPLOS ONE Dear Dr. Renaux, Thank you for submitting your manuscript to PLOS ONE. After careful consideration, we feel that it has merit but does not fully meet PLOS ONE’s publication criteria as it currently stands. Therefore, we invite you to submit a revised version of the manuscript that addresses the points raised during the review process. ========================== Please submit your revised manuscript by Oct 03 2022 11:59PM. If you will need more time than this to complete your revisions, please reply to this message or contact the journal office at plosone@plos.org. When you're ready to submit your revision, log on to https://www.editorialmanager.com/pone/ and select the 'Submissions Needing Revision' folder to locate your manuscript file. Please include the following items when submitting your revised manuscript:
If you would like to make changes to your financial disclosure, please include your updated statement in your cover letter. Guidelines for resubmitting your figure files are available below the reviewer comments at the end of this letter. If applicable, we recommend that you deposit your laboratory protocols in protocols.io to enhance the reproducibility of your results. Protocols.io assigns your protocol its own identifier (DOI) so that it can be cited independently in the future. For instructions see: https://journals.plos.org/plosone/s/submission-guidelines#loc-laboratory-protocols. Additionally, PLOS ONE offers an option for publishing peer-reviewed Lab Protocol articles, which describe protocols hosted on protocols.io. Read more information on sharing protocols at https://plos.org/protocols?utm_medium=editorial-email&utm_source=authorletters&utm_campaign=protocols. We look forward to receiving your revised manuscript. Kind regards, Imre Cikajlo, Ph.D. Academic Editor PLOS ONE \\ Additional Editor Comments (if provided): Please read carefully the remarks and issues raised by the reviewers and revise the manuscript. Focus on the major issues that may present the valuable information considerable for publication of the manuscript. [Note: HTML markup is below. Please do not edit.] Reviewers' comments: Reviewer's Responses to Questions Comments to the Author 1. If the authors have adequately addressed your comments raised in a previous round of review and you feel that this manuscript is now acceptable for publication, you may indicate that here to bypass the “Comments to the Author” section, enter your conflict of interest statement in the “Confidential to Editor” section, and submit your "Accept" recommendation. Reviewer #1: (No Response) Reviewer #2: (No Response) ********** 2. Is the manuscript technically sound, and do the data support the conclusions? The manuscript must describe a technically sound piece of scientific research with data that supports the conclusions. Experiments must have been conducted rigorously, with appropriate controls, replication, and sample sizes. The conclusions must be drawn appropriately based on the data presented. Reviewer #1: Yes Reviewer #2: Partly ********** 3. Has the statistical analysis been performed appropriately and rigorously? Reviewer #1: Yes Reviewer #2: Yes ********** 4. Have the authors made all data underlying the findings in their manuscript fully available? The PLOS Data policy requires authors to make all data underlying the findings described in their manuscript fully available without restriction, with rare exception (please refer to the Data Availability Statement in the manuscript PDF file). The data should be provided as part of the manuscript or its supporting information, or deposited to a public repository. For example, in addition to summary statistics, the data points behind means, medians and variance measures should be available. If there are restrictions on publicly sharing data—e.g. participant privacy or use of data from a third party—those must be specified. Reviewer #1: Yes Reviewer #2: Yes ********** 5. Is the manuscript presented in an intelligible fashion and written in standard English? PLOS ONE does not copyedit accepted manuscripts, so the language in submitted articles must be clear, correct, and unambiguous. Any typographical or grammatical errors should be corrected at revision, so please note any specific errors here. Reviewer #1: Yes Reviewer #2: Yes ********** 6. Review Comments to the Author Please use the space provided to explain your answers to the questions above. You may also include additional comments for the author, including concerns about dual publication, research ethics, or publication ethics. (Please upload your review as an attachment if it exceeds 20,000 characters) Reviewer #1: I would like to first thanks authors to consider my comments. The paper has improved. Authors added several relevant references related to their work. The rationale of the study is now better justified and discussed with respect to previous studies. Some methodological details have also been added which help to better understand the study. I still have some minor comments detailed below, that could be fixed easily: • Regarding the “as fast as possible speed” vs “comfort speed” to perform the task, I do not think this is the same idea as proposed in authors’ answer. Some recent work considered the effect of the effect of the instruction provided to participants in a TUG task and show different timing. E.g. : https://www.xsens.com/cases/normative-data-set-timed-go-component-times-different-conditions. • Answer to point 8: I agree that the reduced field of view may have provoked different coordination strategies regarding head motion. This is for example shown in the following paper where gaze and head motion anticipate more the change of direction in VR than in real conditions. Brument, H., Podkosova, I., Kaufmann, H., Olivier, A. H., & Argelaguet, F. (2019, March). Virtual vs. physical navigation in vr: Study of gaze and body segments temporal reorientation behaviour. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 680-689). But I would not talk about the naturalness of the motion. Participants may have adapted to this new perceptual condition. I would suggest to remove “making the movement less natural” line 303. • Lines 94-95: to strengthen authors’ contribution, I would suggest to add some words about the specificity of their study => for better understanding IVR effects during a functional and contextualized task, • Lines 214: can authors provide some details about which criterion was used to determine the initiation of the turn? Even if it was done manually, that is of interest to know if the experimenters based their analysis on head motion (which starts reorientation before the other segment, and sooner in VR than in VE) or another body part. • Study limitation, line 346: I do not think authors should talk about the short distance due to the constraint of IVR. Indeed, the TUG task is based on a 3m straight walking path, so it makes sense to have chosen this distance. Also, with 4 base stations, it is almost possible to capture a 10m walking path. • Line 354: it would be interesting that authors provide some examples of the kinematic and kinetic determinants that can be considered for future work. Reviewer #2: The authors have improved the manuscript. For instance, by including limitations of the task, the sensorimotor constraints imposed by wearing a VR HMD, expanding the comparison to existing literature, reorganizing generally the manuscript, and contextualizing the line of studies in the research group. Nevertheless, there are still aspects of the manuscript that demand revisions and/or further clarifications. First, I would like to ask the authors that, in case of follow up reviews, please specify when the answers (to my comments) are accompanied by actual changes in the manuscript. When this is the case, please mention in your response to the comment the lines and/or pages of the edited content in the revised manuscript. As the authors will see in this review, many of my comments ask simply to incorporate your answers to the comments of my preview review into the manuscript (since in many cases it is not clear whether the authors only reply to me or do actually something in the manuscript). The authors state that “this study is part of a line of studies”, and they based on this fact their justification for the selection of TUG and of the chosen variables. This is good to know and more importantly, it should be clearly reflected in the manuscript. At the same time, this cannot be the only justification. The manuscript needs to better explain and contextualize the relation of the present study to the larger “line of studies” the authors are conducting, including the previous ones (already published) and the planned ones, and stating what are the main research questions and objectives of such “lines of studies”. Can you please provide me with the reference concluding that “time and number of steps are the primary indicators defining locomotion”? The answer of the authors to my comment regarding turn around and sit-down phases is not satisfactory. Again, I believe steps is not an optimal measure, especially for these phases. In the original Table 1, the 3 values for turn around were 2,00 (0,08), 2,33 (1,00) and 2,00 (1,00); and the 3 values for sit down were 2,00 (0,33), 2,00 (0,67) and 2,33 (0,67). These are comparable numbers among conditions. Also, authors mention that young adults can turn-around with a pivot in real condition. So, perhaps a description of how the analysis was performed for these 2 phases (e.g., of this pivot) is important? The authors’ answer to my comment does not demonstrate that walking in a virtual environment can be done “unconsciously” and “without additional cognitive effort, as in real life”. The 2 sentences provided by the authors do not mention neither consciousness nor cognition. The sentence by Fuchs, 2018, that the authors provide into their response, may suggest that humans assess the contextual environment and take behavioral decisions in VR following a method like the one we use to assess environments and take decisions in real life; however, this cannot be extrapolated to infer walking occurs unconsciously or without additional cognitive effort in VR. Healthy young individuals such as the sample in this study can walk (in real life) without much cognitive deliberation, that is true. Overall, walking may indeed be performed largely automatically: an automated behavior that requires little to no attention. However, automaticity is not unconsciously. Also, cognition is a complex concept. If the authors are convinced that walking in a VR environment has no additional cognitive effort, I prefer seeing the citation of a study that measured cognitive effort and/or provide sufficient proof to conclude that. In their response to one of my comments, the authors state that “This study makes possible to confirm that it does exist an IVR effect when performing a task such as TUG locomotor task, with a young population which is at the peak of their functional abilities”. But the revised manuscript (rightly) discusses that the inexperience of participants with VR may be a co-factor causing the observed IVR effect. I would assume that after training and motor learning, healthy young adults would engage in a process of adaptation and incorporate automatisms that will either decrease or remove any IVR effect in the TUG task. If my assumption is correct, the reason of the findings in this study may be the lack of experience with a VR headset, and not VR itself. This is a pity that the authors have no explanatory video available. Still, concerning the virtual chair and the virtual suitcase, how were their dimensions fixed, was it in proportion to other objects in the virtual scenario? There was a perspective effect? For instance, did the dimensions of the virtual chair and suitcase increase while participants approach? I would like to understand this more from a 3D design and programming point of view, i.e., how was this dealt with in Unity or Unreal? The manuscript does not specify which gaming engine was used to generate the VR environment. Please incorporate your response to “Point 15” in the manuscript (ideally the response to each comment should come with an indication of where the change was made, e.g., subsection, number of pages, line number. Otherwise, it makes difficult to know if the authors took any action to address the reviewer comments). Concerning the sub-analysis conducted in “point 16”. The authors say that walking sections are very short in distance and dependent to other TUG phases. Nevertheless, the study main results are based on the comparison of these walking sessions among conditions…. How to explain that such limitations prevent the publication of only one type of comparison, but not of other comparisons? Following up on point 20. The authors write that “there are different strategies to perform these phases”. So please, clearly mention those strategies in the manuscript, and specify how strategies to turn around and sit-down change between young healthy and elderly. Also, since no answer was given, I repeat the question: how the authors using video records calculate number of steps during these two phases? E.g., what qualifies as a step when we sit down? Make sure comments and responses in point 21 are incorporated in the manuscript. One answer to one of my comments says that no experience in VR was an inclusion criterion, and that it would allow another study to compare the difference with young people who already had VR experiences. The manuscript ideally should include this. It reinforces again how a rationale and contextualization based on the studies of the group in this line of research would facilitate justifications for the experimental design, like here for this inclusion criteria. I repeat one comment that had no answer: This is good to have a reference such as 28, but others are lacking, and the discussion about the effect of optic flow should be expanded. I suggest going throughout the paper again for improving minor English mistakes and words cohesion within and among sentences. Also, there is information that appears multiple times in the text. My suggestion is to avoid repeating the same information. It will make the manuscript shorter, clearer, and easier to read. In several instances of the manuscript (this comment related to another comment above), the authors reinforce something in the lines “Finally, “time” and “number of steps” are the primary global indicators defining locomotion”. Is this an opinion of the authors or do we actually have a comprehensive study that conclude this? Or were the variables chosen due to methodological constraints? In point 21, it suggests that the reason to choose these variables were “the placement of the camera, constrained by the space of the room, only allowed us to measure time and the number of steps reliably and accurately”. Please clarify. The authors write: “The visual exproprioceptive feedback of body segments during movement is normally used, even unconsciously [33]”. Again, the word (un-)consciously appears in the manuscript, and I could not see how the manuscript by Patla, 1998, can be a reference for such a statement. I ask the authors to explain. Furthermore, I invite them to be careful when rephrasing other studies or when using other studies as a way to consolidate an idea. In the last paragraph of the introduction, just before specifying the aim of the study, the authors mention the possible expected results of this study and the hypothesis for comparing with the previous study with elderly (lines 118-123): “If aging process alone justifies motor changes measured in our previous studies…”. I appreciate that the authors included this. However, I think that it needs to be revisited in the discussion as well, for instance providing a closing-loop comment where the authors compare the results of both studies. ********** 7. PLOS authors have the option to publish the peer review history of their article (what does this mean?). If published, this will include your full peer review and any attached files. If you choose “no”, your identity will remain anonymous but your review may still be made public. 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| Revision 2 |
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Effects of using immersive virtual reality on time and steps during a locomotor task in young adults PONE-D-22-05481R2 Dear Dr. Renaux, We’re pleased to inform you that your manuscript has been judged scientifically suitable for publication and will be formally accepted for publication once it meets all outstanding technical requirements. Within one week, you’ll receive an e-mail detailing the required amendments. When these have been addressed, you’ll receive a formal acceptance letter and your manuscript will be scheduled for publication. An invoice for payment will follow shortly after the formal acceptance. To ensure an efficient process, please log into Editorial Manager at http://www.editorialmanager.com/pone/, click the 'Update My Information' link at the top of the page, and double check that your user information is up-to-date. If you have any billing related questions, please contact our Author Billing department directly at authorbilling@plos.org. 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Reviewer #1: All comments have been addressed Reviewer #2: All comments have been addressed ********** 2. Is the manuscript technically sound, and do the data support the conclusions? The manuscript must describe a technically sound piece of scientific research with data that supports the conclusions. Experiments must have been conducted rigorously, with appropriate controls, replication, and sample sizes. The conclusions must be drawn appropriately based on the data presented. Reviewer #1: (No Response) Reviewer #2: Yes ********** 3. Has the statistical analysis been performed appropriately and rigorously? Reviewer #1: (No Response) Reviewer #2: Yes ********** 4. Have the authors made all data underlying the findings in their manuscript fully available? The PLOS Data policy requires authors to make all data underlying the findings described in their manuscript fully available without restriction, with rare exception (please refer to the Data Availability Statement in the manuscript PDF file). The data should be provided as part of the manuscript or its supporting information, or deposited to a public repository. For example, in addition to summary statistics, the data points behind means, medians and variance measures should be available. If there are restrictions on publicly sharing data—e.g. participant privacy or use of data from a third party—those must be specified. Reviewer #1: (No Response) Reviewer #2: Yes ********** 5. Is the manuscript presented in an intelligible fashion and written in standard English? PLOS ONE does not copyedit accepted manuscripts, so the language in submitted articles must be clear, correct, and unambiguous. Any typographical or grammatical errors should be corrected at revision, so please note any specific errors here. Reviewer #1: (No Response) Reviewer #2: Yes ********** 6. Review Comments to the Author Please use the space provided to explain your answers to the questions above. You may also include additional comments for the author, including concerns about dual publication, research ethics, or publication ethics. (Please upload your review as an attachment if it exceeds 20,000 characters) Reviewer #1: I would like to thank authors for addressing my comments. I feel that this manuscript is now acceptable for publication Reviewer #2: The authors have addressed my comments satisfactorily, including the specifications regarding the methods for analysis of the TUG evaluated phases, comparison to other studies, and expanding the discussion to cover constraints of the study design and results interpretation. By finalizing this review, I would like the authors to note two things. First, it could be argued that number of steps depends on step length, and not the other way around. Second, center of gravity was not measured, so statements about it demand being cautious. ********** 7. PLOS authors have the option to publish the peer review history of their article (what does this mean?). If published, this will include your full peer review and any attached files. If you choose “no”, your identity will remain anonymous but your review may still be made public. Do you want your identity to be public for this peer review? For information about this choice, including consent withdrawal, please see our Privacy Policy. Reviewer #1: No Reviewer #2: Yes: Dr. Desiderio Cano Porras ********** |
| Formally Accepted |
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PONE-D-22-05481R2 Effects of using immersive virtual reality on time and steps during a locomotor task in young adults Dear Dr. Renaux: I'm pleased to inform you that your manuscript has been deemed suitable for publication in PLOS ONE. Congratulations! Your manuscript is now with our production department. If your institution or institutions have a press office, please let them know about your upcoming paper now to help maximize its impact. If they'll be preparing press materials, please inform our press team within the next 48 hours. Your manuscript will remain under strict press embargo until 2 pm Eastern Time on the date of publication. For more information please contact onepress@plos.org. If we can help with anything else, please email us at plosone@plos.org. Thank you for submitting your work to PLOS ONE and supporting open access. Kind regards, PLOS ONE Editorial Office Staff on behalf of Professor Imre Cikajlo Academic Editor PLOS ONE |
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