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Fig 1.

CONSORT flow diagram.

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Fig 2.

Participant positioning and game design.

The participant was seated approximately 1.5 meters away from the computer screen and moved their arms to capture the spheres. The caregiver assisted the therapist through a video call, allowing instructions to be given in real time. (A) Task targets illustrated using colored circles: the blue circle represents position 1, the green circle represents position 2, the red circle represents position 3, and the purple circle represents position 4. (B) Illustration showing a successful hit by the participant, with the targeted sphere highlighted. (C) Illustration depicting a missed attempt by the participant, indicated by a red X on the sphere. This figure was created specifically for this publication. Republished from: Bach P. 2025. Graphic Design Work. Republished under a CC BY license, with permission from Paulo Bach, original copyright 2025.

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Table 1.

Demographic data.

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Fig 3.

Representation of mean and standard error of the AE in the 3 matches (M1-M3) and in the four positions (P1 - P4) using MoveHero software over the 11 days of practice (D1 – D11).

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Fig 4.

Representation of mean and standard error of the VE in the 3 matches (M1-M3) and in the four positions (P1 - P4) in the MoveHero software over the 11 days of practice (D1 – D11).

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Fig 5.

Representation of mean and standard error of the percentage of Hits in the 3 matches (M1-M3) in the MoveHero software over the 11 days of practice (D1 – D11).

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Fig 5 Expand

Fig 6.

Representation of mean and standard error of the AE in the 3 matches (M1-M3) and 4 positions, subdivided by the GMFCS on D1.

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