Fig 1.
Flow diagram of the recruitment process.
Fig 2.
Flow diagram illustrating the developmental process of the VR-Tóol.
Fig 3.
Sequence of the VR-Tóol task.
Fig 4.
A) Platform screenshot, this figure shows the platform used by the evaluator during the application of the protocols; B) Participant view screenshot during the expression of an emotion; C) Response options screenshot for identifying the emotion; D) Response options for identifying the intensity.
Table 1.
Descriptive statistics of the SUS, IPQ and SSQ.
Table 2.
Descriptive statistics of the MSQ.
Fig 5.
Word clouds of the MSQ open questions.
A) Item 12 of MSQ: I found the virtual environment to be; B) Item 13 of MSQ: I found the task; C) Item 14 of MSQ: What did you like the most about the task?; D) Item 15 of MSQ: What did you like least about the task.
Table 3.
Description of VR-Tóol results by emotion and intensity.
Table 4.
Spearman correlations between VR-Tóol, TECA, Schooling, and ICTUQ.