Fig 1.
The mobile game development phases.
Table 1.
Strategies to improve ART adherence with their codes and examples by participants.
Table 2.
The real-time feedback by participants during the testing of the alpha version of the game.
Table 3.
Integration of the theories of behaviour change principles into the game features.
Fig 2.
The Conqueror prototype.
Fig 3.
The Conqueror game homepage.
Fig 4.
Stage 1 content of The Conqueror game.
Fig 5.
Stage 2 content and some encouraging messages.
Fig 6.
Stage 3 of The Conqueror game.
Table 4.
Demographic characteristics of participants.
Table 5.
Mean scores for all usability and acceptability variables.
Table 6.
Mean scores for all usability and acceptability variables stratified by age groups.
Table 7.
Game usability by participants.
Table 8.
Game acceptability by participants.