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Fig 1.

The mobile game development phases.

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Table 1.

Strategies to improve ART adherence with their codes and examples by participants.

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Table 2.

The real-time feedback by participants during the testing of the alpha version of the game.

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Table 3.

Integration of the theories of behaviour change principles into the game features.

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Fig 2.

The Conqueror prototype.

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Fig 3.

The Conqueror game homepage.

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Fig 4.

Stage 1 content of The Conqueror game.

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Fig 5.

Stage 2 content and some encouraging messages.

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Fig 6.

Stage 3 of The Conqueror game.

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Table 4.

Demographic characteristics of participants.

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Table 5.

Mean scores for all usability and acceptability variables.

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Table 6.

Mean scores for all usability and acceptability variables stratified by age groups.

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Table 7.

Game usability by participants.

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Table 8.

Game acceptability by participants.

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