Table 1.
The five designed roles in the City of Leaf Game.
Fig 1.
A sample action card (1a) and its corresponding response card (1b).
The action card includes card title, card identifier information, prerequisite to use the card, the specific action to be taken, the required information for the players to fill in before using the card, as well as instructions regarding how to use the card. The response card includes card title, card identifier information, and the specific response related to the initiated action. Action cards are initially distributed to the players, while the response cards are initially with the facilitators.
Fig 2.
Iterative Game Development Process.
This flowchart details the iterative development of the game from an initial prototype to its final version through four test phases. Each phase involves a distinct group of testers who provide feedback leading to specific adjustments in gameplay and role, such as communication rules, action card design, and money transfer mechanisms.
Fig 3.
Average Communication Frequency per Round in the First Four Rounds by Game Duration.
The average communication frequency per round of all groups with the same game duration is shown in the box plot. The error bars show each group’s actual average communication frequency per round of the first four rounds.
Fig 4.
Communication Patterns in Each Round for Groups A and B.
Group A (top) finished the game in seven rounds, while Group B (bottom) finished the game in four rounds. Each line indicates a bi-directional conversation between two roles. The roles are color coded as follows: SynthoChem Corporation - grey, Resident in the City of Leaf - brown, Leaf Drinking Water Treatment Plant - blue, Environmental Agency - green, and Health Department - red.