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Fig 1.

Schematic diagram of the overall process of AI table tennis coaching.

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Fig 2.

Outlines the workflow of table tennis trajectory recognition.

A:original video. B:background subtraction and Gaussian blur. C:ball extraction. D:ball motion trajectory localization and recognition.

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Fig 3.

The process of motion capture and analysis for table tennis.

A:OpenPose motion capture of a table tennis player during a stroke. B:motion charts derived from the capture, highlighting changes in shoulder and arm speeds, shifts in body center coordinates, arm angles, shoulder positioning, and body angle variations.

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Table 1.

Corresponding multimodal input data for each error type.

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Table 1 Expand

Fig 4.

A: Schematic of a Large Language Model Based on a Vector Knowledge Base. B: Example of prompts for identifying arm related errors.

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Table 2.

Corresponding multimodal input data for each error type.

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Table 2 Expand

Fig 5.

A:The accuracy and false positive rates of the AI table tennis coaching system in judging various types of errors in table tennis. B: Confusion matrix of AI table tennis coaching system for various errors.

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Table 3.

Comparison of AI table tennis coaching system and sole use of GPT for error detection.

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Fig 6.

AI table tennis coach analysis and guidance on a novice’s point loss process.

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Table 4.

Details of expert evaluation of the AI table tennis coaching system.

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Fig 7.

Automated loss analysis, error cause analysis and recommendations for a table tennis novice in an 11-point match.

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Fig 8.

Error recognition performance of different multimodal large language models.

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Fig 9.

Average token usage and costs in various processes of AI table tennis coaching system.

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