Table 1.
Shows the factor loadings as well as the confidence validity analysis for each variable.
Table 2.
Variable description and correlation analysis results.
Fig 1.
Structural model of the influence of e-sports game experience on young peoples’ willingness to participate in sports and fitness.
Table 3.
Results of the path test.
Table 4.
Results of intermediate effect test.
Fig 2.
E-gaming scenes G-type graph of regression variables.
Fig 3.
Social presence G-type graph of regression variables.
Fig 4.
Social presence G-type graph of regression variables.