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Table 1.

Shows the factor loadings as well as the confidence validity analysis for each variable.

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Table 2.

Variable description and correlation analysis results.

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Table 2 Expand

Fig 1.

Structural model of the influence of e-sports game experience on young peoples’ willingness to participate in sports and fitness.

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Table 3.

Results of the path test.

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Table 3 Expand

Table 4.

Results of intermediate effect test.

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Table 4 Expand

Fig 2.

E-gaming scenes G-type graph of regression variables.

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Fig 2 Expand

Fig 3.

Social presence G-type graph of regression variables.

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Fig 3 Expand

Fig 4.

Social presence G-type graph of regression variables.

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