Table 1.
Technical principle of experimental material “Museum of Human Life Sciences”.
Fig 1.
Exhibition of answer test behaviors in experimental virtual “Museum of Human Life Sciences”.
Fig 2.
Exhibition of behaviors like comments and thumbs-ups in experimental virtual “Museum of Human Life Sciences”.
Table 2.
Behavior coding of virtual museum learning.
Table 3.
Clustering analysis of learning behaviors based on fuzzy C.
Table 4.
Behavior sequences of learners of four different immersion types.
Fig 3.
Recognition of virtual museum learning behaviors.
Fig 4.
High immersion.
Fig 5.
Medium immersion.
Fig 6.
Low immersion.
Fig 7.
Absent immersion.
Fig 8.
Structural diagram of random forest model.
Table 5.
Table of confusion matrix.
Table 6.
Confusion matrix.
Table 7.
Model evaluation.
Table 8.
Statistical table of field importance.
Fig 9.
Teaching intervention mechanism.
Fig 10.
Improvement of low-immersion learners.
Fig 11.
Improvement of absent-immersion learners.