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Table 1.

Technical principle of experimental material “Museum of Human Life Sciences”.

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Fig 1.

Exhibition of answer test behaviors in experimental virtual “Museum of Human Life Sciences”.

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Fig 2.

Exhibition of behaviors like comments and thumbs-ups in experimental virtual “Museum of Human Life Sciences”.

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Table 2.

Behavior coding of virtual museum learning.

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Table 3.

Clustering analysis of learning behaviors based on fuzzy C.

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Table 4.

Behavior sequences of learners of four different immersion types.

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Fig 3.

Recognition of virtual museum learning behaviors.

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Fig 4.

High immersion.

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Fig 5.

Medium immersion.

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Fig 6.

Low immersion.

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Fig 7.

Absent immersion.

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Fig 8.

Structural diagram of random forest model.

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Table 5.

Table of confusion matrix.

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Table 6.

Confusion matrix.

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Table 7.

Model evaluation.

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Table 8.

Statistical table of field importance.

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Fig 9.

Teaching intervention mechanism.

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Fig 10.

Improvement of low-immersion learners.

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Fig 11.

Improvement of absent-immersion learners.

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