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Fig 1.

Screenshot from game used in the study (Icy Tower 1.5.1.1).

Note: The avatar of the player has just reached the 100th platform (the goal in the study).

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Fig 2.

The results of the manipulation check.

Subjective difficulty depending on the difficulty level.

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Fig 3.

Subjective assessment in the game depending on the level of difficulty–results for Rating Scale Mental Effort.

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Fig 4.

Subjective assessment in the game depending on the level of difficulty–results for the Overall Workload scale.

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Table 1.

Self-report measures by trial.

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Table 1 Expand

Fig 5.

Behavioral index of involvement in the game depending on the level of difficulty–the intensity of space hits (jumps) per second of gameplay.

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Fig 5 Expand