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Fig 1.

Flowchart for the selection process of the included studies.

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Fig 2.

Overview of the digital games and VR for child abuse issues according to literature; N = Number of studies.

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Fig 3.

Conceptual framework for digital games and VR potentials in child abuse; IT: Information technology, VR: Virtual reality, PTSD: Post-traumatic stress disorder, CBT: Cognitive behavioral therapy.

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Fig 3 Expand