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Fig 1.

Welding self-efficacy was higher for participants in the long-exposure VR condition.

Welding self-efficacy (left) and interest (right) by condition. The conditions are (from left to right) literature, video, desktop simulation, VR (5-min), VR (10-min).

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Fig 1 Expand

Table 1.

Demographic information and welding experience of student samples in Study 1 and Study 2.

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Table 1 Expand

Table 2.

Means, standard deviations, and correlations among Study 1 outcome variables.

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Table 2 Expand

Table 3.

Means, standard deviations, and correlations among Study 2 variables.

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Table 3 Expand

Fig 2.

Performance predicts welding self-efficacy and interest stronger for males than females in the VR condition.

Interaction effect of gender and performance on welding self-efficacy (top) and interest (bottom) for VR. The darker line represents males and the lighter line represents females.

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Fig 2 Expand

Fig 3.

Gender did not moderate the relationships between performance and welding self-efficacy and interest in the desktop simulation condition.

Interaction effect of gender and performance on welding self-efficacy (top) and interest (bottom) for desktop simulation. The darker line represents males and the lighter line represents females.

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Fig 3 Expand