Fig 1.
Welding self-efficacy was higher for participants in the long-exposure VR condition.
Welding self-efficacy (left) and interest (right) by condition. The conditions are (from left to right) literature, video, desktop simulation, VR (5-min), VR (10-min).
Table 1.
Demographic information and welding experience of student samples in Study 1 and Study 2.
Table 2.
Means, standard deviations, and correlations among Study 1 outcome variables.
Table 3.
Means, standard deviations, and correlations among Study 2 variables.
Fig 2.
Performance predicts welding self-efficacy and interest stronger for males than females in the VR condition.
Interaction effect of gender and performance on welding self-efficacy (top) and interest (bottom) for VR. The darker line represents males and the lighter line represents females.
Fig 3.
Gender did not moderate the relationships between performance and welding self-efficacy and interest in the desktop simulation condition.
Interaction effect of gender and performance on welding self-efficacy (top) and interest (bottom) for desktop simulation. The darker line represents males and the lighter line represents females.