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Fig 1.

3D-ResNet model with non-local neural blocks.

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Fig 2.

Architecture of the 3D-ResNet with non-local neural blocks.

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Fig 3.

The Grad-CAM procedure in the extraction of a key situation at a certain time point in StarCraft Ⅱ.

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Fig 4.

Parsed StarCraft Ⅱ features using the SC2LE.

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Table 1.

The confusion matrix of predicted the game results.

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Table 2.

The winning prediction model’s performance concerning game time length.

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Table 3.

The winning prediction model’s performance with different f functions in non-local blocks.

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Table 4.

The winning prediction model’s performance with different locations of each non-local block.

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Table 5.

The winning prediction model’s performance with different machine learning and deep learning models.

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Fig 5.

Win-loss prediction model performance with different number of sampling frames.

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Fig 6.

The ROC curve in our proposed model.

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Fig 7.

Protoss win probability per frame using a sliding window.

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Fig 8.

Example of the Protoss winning games: Grad-CAM focused on the scene in which Protoss defeated Terran in combat.

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Fig 9.

Example of the Terran winning games: Grad-CAM focused on the scene in which Terran defeated Protoss in combat.

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Fig 10.

The process of Grad-CAM evaluation based on the highest Grad-CAM score.

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Table 6.

Comparison of model performance based on the area corresponding to the Grad-CAM. score.

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