Fig 1.
The structure of Overwatch loot boxes [25].
Table 1.
King et al. [43] description, definition, and examples of gambling features in games.
Fig 2.
Thematic map of participant’s conceptualisations of loot boxes.
Table 2.
The application of loot boxes and the results from this research to King et al. [43] description, definition, and examples of gambling features in games.
Fig 3.
Represents the adapted thematic map from RQ1.
Game design themes are grouped in orange, parallels with gambling themes are highlighted in blue and player themes are highlighted in green for RQ2.