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Fig 1.

Overview of the procedure of study 2.

Inspired by [33].

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Fig 1 Expand

Fig 2.

Overview of the setup of each study.

The upper images series indicates the real-world setting, whereas in the bottom row the virtual room is presented. The numbers in the upper left corner represent the order of the conducted tasks in the second study (1: balance task, 2: grasping task, 3: throwing task). SP stands for starting position (also shown by the white line).

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Fig 2 Expand

Table 1.

Comparisons of the performances in the motoric task between the two young age groups (young1 vs. young 2).

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Table 1 Expand

Table 2.

Comparisons within each age group (young2 vs. old) of the different body visualization types (WB–whole body; NF–no feet; NH–no hand; NFL–no feet and leg; NHA–no hands and arms; NB–no body).

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Table 2 Expand

Table 3.

Overview of the comparisons between the conditions (RW vs. VR) and between the groups (young2 vs. old).

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Table 3 Expand

Fig 3.

The decreased performances (in percentage) in VR (results of the whole-body visualization) for both age groups.

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Fig 3 Expand