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Fig 1.

Block diagram of the proposed methodology for the expert-novice classification of the game player.

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Fig 2.

10-20 electrode placing system for placing the Emotiv EPOC headset [41].

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Fig 3.

A plot showing raw data acquired from Emotiv EPOC Headset.

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Fig 4.

Pearson’s correlation coefficient values of the fourteen channels of Emotiv EPOC obtained by the correlation-based attribute selection method.

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Fig 5.

Classification accuracy of the game player’s expertise for fifteen combinations of the EEG channels.

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Table 1.

Performance comparison of the KNN classifier for the different combination of the EEG channels used.

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Fig 6.

Box-plot representation of the PSD features of AF3 channel for expert and novice groups.

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Fig 7.

Box-plot representation of the PSD features of P7 channel for expert and novice groups.

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Table 2.

The details of the EEG data at each stage of processing.

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Table 2 Expand

Fig 8.

Visualization of features for expert and novice users obtained from (a) all the EEG channels, (b) selected EEG channels, (c) AF3 and P7 channels using t-SNE with decision boundaries.

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Table 3.

A comparison of the current study with related studies in game research.

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Table 4.

Performance evaluation for various methodologies previously proposed and applied on our data.

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