Table 1.
Instance state and interactivity.
Table 2.
Model of a single channel.
Fig 1.
A transmedia story example.
Table 3.
Selected case studies.
Fig 2.
GoT: 19 Reinos.
Fig 3.
APP.
Fig 4.
Change The Record.
Fig 5.
Defenders of the triforce.
Fig 6.
Dexter ARG.
Fig 7.
TTRPG.
Fig 8.
Game of Thrones franchise.
Fig 9.
Harry Potter franchise.
Fig 10.
Her Story.
Fig 11.
Overwatch.
Fig 12.
Bandersnatch.
Fig 13.
Pokémon franchise.
Fig 14.
Pirates of the Caribbean.
Fig 15.
Prometheus second screen.
Fig 16.
Prometheus campaign.
Fig 17.
Roman Baths.
Fig 18.
The Black Watchmen.
Fig 19.
The Matrix franchise.
Fig 20.
Westworld season 2 campaign.
Fig 21.
Why So Serious?.
Table 4.
Story patterns summary.
Fig 22.
Many stories.
Fig 23.
Portmanteau.
Fig 24.
Subsidiary.
Table 5.
Navigational patterns summary.
Fig 25.
Linear.
Fig 26.
Non linear.
Fig 27.
Cumulative.
Fig 28.
Connected.
Table 6.
Instance patterns summary.
Fig 29.
Role-play.
Fig 30.
Audience centric.
Fig 31.
Live event.
Fig 32.
Artefact.
Table 7.
Primary patterns of each form.