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Fig 1.

Testing procedure, visual analogue scale (VAS) rating and N-back task (3-back).

Every subject underwent three fMRI scanning sessions with an intersession interval of 7 days, at consistent daytimes and weekdays. Each of the fMRI scanning sessions included: (i) a structural T1-weighted fMRI; (ii) a subsequent break of 8:30 minutes, during which subjects engaged in “eyes-open resting,” “listening to music,” or “playing a video game”; immediately after the break, subjects were asked to rate the levels of their relaxation at the moment via VAS; and finally (iii) the fMRI n-back task (using a n-back working memory task). In the n-back working memory task, random white numbers were presented on a black background for 500 ms each, followed by a white fixation cross. The length of the interstimulus interval (ISI) was 1000 ms. Heart rate data were acquired during the whole fMRI scans.

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Table 1.

Sociodemographic information, characteristics of subjects, and neuropsychological test performance.

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Fig 2.

Scatterplots.

**p < .0166. Please note that p < .0166 indicates the significance threshold after applying Bonferroni-correction for three comparisons. Horizontal lines in the scatterplots indicate means. Error bars represent standard errors of the mean. (A) Task performance in n-back as a function of memory load (0-back vs. 3-back) and break activity (game vs. music vs. rest). (B) Self-reported relaxation levels on visual analogue scores for game, music, and rest conditions. Visual analogue scales (VAS) were adapted from Bond & Lader (1974). (C) Heart rate during game, music, and rest conditions.

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Fig 3.

Neural correlates of break effects in the n-back task (t-tests for the 3-back vs. implicit baseline contrast).

Only results are displayed that were significant at p < .05, FWE cluster-corrected (k >62 voxel). Whole-brain results of activation changes in the bilateral supplementary motor area (SMA, peak voxel (x = 6, y = 5, z = 53), k = 67, t(46) = 4.60, p < .001) for the contrast (music > game) in 3-back task.

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