Fig 1.
Box-plot of spend on loot boxes, split by severity of problem gambling.
Hinges represent 25th and 75th percentiles. Whiskers represent 1.5 times the IQR. Cental line represents the median. Circles represent outliers.
Fig 2.
Box-plot of spend on other micro-transactions in games, split by severity of problem gambling Hinges represent 25th and 75th percentiles.
Whiskers represent 1.5 times the IQR. Cental line represents the median. Circles represent outliers.
Table 1.
Means and standard deviation of both loot box spending and other microtransaction spending, split by problem gambling severity.
Standard deviations in brackets. The spend statistics reported here are mean categories, rather than a conversion into dollar figures. Relevant categories for each mean score are given below each statistic.
Table 2.
Pairwise comparisons of the effects of problem gambling on loot box spending.
Effects that are significant at the p<0.008 level are marked with a *.
Table 3.
Pairwise comparisons of the effects of problem gambling on other microtransaction spending.
Effects that are significant at the p<0.008 level are marked with a *.