Fig 1.
The six game complexes in volleyball.
Fig 2.
Variables illustration of initial position of server, First Contact, Attack Zone and Target Zone in KV.
(A) Initial Position of the server; (B) First contact and Attack Zone; and (C) Target Zone in KV.
Fig 3.
Network with Eigenvector Centrality for all complexes.
Terminology: in each node, codes are represented by the name of complex (e.g., KII), followed by the variable and its category (e.g., KVFCZ6 indicates that the action occurred in complex V, the variable in question was Zone of First Contact, and the category is Zone 6). Codes for the different variables: IPS–Initial Position of the Serve; ST–Serve Type (Jump, Jump-Float and Standing-Float); FC–Zone of First Contact; SC Setting Condition; AZ–Attack Zone; AT–Attack Tempo; BO–Block Opposition; KIVB–Number of Available Player Before of Attack Coverage; KIVL–Number of Coverage Lines; KVD and KVF–Downball and Freeball; KVTZ–Target Zone in KV (Attack or Defense Zone).