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Fig 1.

Virtual environment in Experiment 1.

A) Detail of the virtual environment seen by participants. B) Top-down view of the initial section of the path. Participants started each trial at the X. (Targets are scaled up 10 times in size to aid visibility).

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Fig 1 Expand

Fig 2.

Depiction of one of the authors observing the visual environment in Experiment 1.

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Fig 2 Expand

Fig 3.

Experiment 1, square-root transformed SSQ for participants in different movement control and stimulation conditions.

Error bars represent standard error of the mean. * p < .05.

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Fig 3 Expand

Fig 4.

Experiment 1, total SSQ scores over trials for each stimulation condition.

Error bars represent standard error of the mean.

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Fig 4 Expand

Fig 5.

Experiment 1, number of participants classified as ‘sick’ in each condition.

‘Sickness’ corresponds to average SSQ scores ≥ 20 [55].

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Fig 5 Expand

Fig 6.

Virtual environment in Experiment 2.

A) The virtual environment seen by participants. B) The head-mounted display that was used to visualise the environment. The Leap Motion Controller was mounted on the front of the display device.

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Fig 6 Expand

Fig 7.

Experiment 2, square-root transformed SSQ for participants in different movement control and stimulation conditions.

Error bars represent standard error of the mean. * p < .05.

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Fig 7 Expand

Fig 8.

Experiment 2, total SSQ scores over trials for each stimulation condition.

Error bars represent standard error of the mean.

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Fig 8 Expand

Fig 9.

Experiment 2, number of participants classified as ‘sick’ in each condition.

‘Sickness’ corresponds to average SSQ scores ≥ 20 [55].

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Fig 9 Expand