Fig 1.
Virtual environment in Experiment 1.
A) Detail of the virtual environment seen by participants. B) Top-down view of the initial section of the path. Participants started each trial at the X. (Targets are scaled up 10 times in size to aid visibility).
Fig 2.
Depiction of one of the authors observing the visual environment in Experiment 1.
Fig 3.
Experiment 1, square-root transformed SSQ for participants in different movement control and stimulation conditions.
Error bars represent standard error of the mean. * p < .05.
Fig 4.
Experiment 1, total SSQ scores over trials for each stimulation condition.
Error bars represent standard error of the mean.
Fig 5.
Experiment 1, number of participants classified as ‘sick’ in each condition.
‘Sickness’ corresponds to average SSQ scores ≥ 20 [55].
Fig 6.
Virtual environment in Experiment 2.
A) The virtual environment seen by participants. B) The head-mounted display that was used to visualise the environment. The Leap Motion Controller was mounted on the front of the display device.
Fig 7.
Experiment 2, square-root transformed SSQ for participants in different movement control and stimulation conditions.
Error bars represent standard error of the mean. * p < .05.
Fig 8.
Experiment 2, total SSQ scores over trials for each stimulation condition.
Error bars represent standard error of the mean.
Fig 9.
Experiment 2, number of participants classified as ‘sick’ in each condition.
‘Sickness’ corresponds to average SSQ scores ≥ 20 [55].