Fig 1.
Sample experimental trial containing 4 images (bingo, poker, VLT/slots, board games). Each trial was displayed for 8 seconds and contained novel images for each category (i.e., each image shown only once). There were a total of 25 experimental trials plus 2 practice trials.
Table 1.
Demographic characteristics of the three participant groups.
Fig 2.
Estimated marginal means and standard errors (error bars represent SE) for Mean Time to First Fixation. There was a significant main effect for Image Type. Board games were attended to faster than bingo. The interaction of Gambling Group X Image Type was significant. The interaction revealed that poker players attended significantly faster to poker images than VLT/slots players or non-gambling controls. *p < .05.
Fig 3.
Estimated marginal means and standard errors (error bars represent SE) for First Dwell Time. There was a significant main effect for Image Type. Board games received the longest dwell time and bingo the least. The interaction of Gambling Group X Image Type was also significant. The interaction revealed that poker players attended significantly longer to poker images as well as board games and VLT/slots players attended longer to VLT/slots images and board games than bingo or poker. *p < .05.
Fig 4.
Estimated marginal means and standard errors (error bars represent SE) for Total Fixation Time. There was a significant main effect for Image Type. Board games received the greatest amount of average fixation time and bingo images the least. The interaction of Gambling Group X Image Type was significant. Poker players attended significantly longer to poker images and board games. VLT/slots players attended longer to VLT/slots images and board games while controls attended longer to board games over all other images. *p < .05.