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Fig 1.

Sample experimental trial.

Sample experimental trial containing 4 images (bingo, poker, VLT/slots, board games). Each trial was displayed for 8 seconds and contained novel images for each category (i.e., each image shown only once). There were a total of 25 experimental trials plus 2 practice trials.

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Fig 1 Expand

Table 1.

Demographic characteristics of the three participant groups.

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Table 1 Expand

Fig 2.

First fixation mean times.

Estimated marginal means and standard errors (error bars represent SE) for Mean Time to First Fixation. There was a significant main effect for Image Type. Board games were attended to faster than bingo. The interaction of Gambling Group X Image Type was significant. The interaction revealed that poker players attended significantly faster to poker images than VLT/slots players or non-gambling controls. *p < .05.

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Fig 2 Expand

Fig 3.

Dwell time means.

Estimated marginal means and standard errors (error bars represent SE) for First Dwell Time. There was a significant main effect for Image Type. Board games received the longest dwell time and bingo the least. The interaction of Gambling Group X Image Type was also significant. The interaction revealed that poker players attended significantly longer to poker images as well as board games and VLT/slots players attended longer to VLT/slots images and board games than bingo or poker. *p < .05.

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Fig 3 Expand

Fig 4.

Total fixation time means.

Estimated marginal means and standard errors (error bars represent SE) for Total Fixation Time. There was a significant main effect for Image Type. Board games received the greatest amount of average fixation time and bingo images the least. The interaction of Gambling Group X Image Type was significant. Poker players attended significantly longer to poker images and board games. VLT/slots players attended longer to VLT/slots images and board games while controls attended longer to board games over all other images. *p < .05.

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Fig 4 Expand