Fig 1.
Schematic representation of the experimental task.
Table 1.
Data collected to assess the tactical patterns of each player, formed by 37 categories.
Each data vector represented a player’s configuration in a 4D-category space.
Fig 2.
The upper panels show an example of evolution in the mean dynamic overlap of the same player for three different task constraints of a player: restricted (left), semi (center), free (right).
The blue lines represent the adjusted curve to the non-linear function, the grey lines represent the stationary <qstat> value when the curve tends to infinity, the red lines represent the time lag in which, for a fixed value of 0.05, the asymptotic value intersects with the curve. The lower panels show the mean values for <qstat> (left), α exponent (center) and time lag (right). Differences in mean are expressed as percentages (±90% CL). The asterisks indicate the likelihood for the magnitude of the true difference in means as follows: *possible; **likely; ***very likely; ****most likely. The letters denote the effect sizes: T = trivial; S = small; M = moderate; L = large.
Fig 3.
Upper panels: Network diagrams obtained from each task constraint.
Size of nodes represents the mean time of players in possession of the ball. The width represents the frequency number of passes. Probability of passing interactions was depicted as the following soften scale: 0 –blue, 0.5 –yellow, 1 –red. Lower panels: Potential landscapes formed by two state (coordinative) variables of the player in possession of the ball (distance from the target and nearest opponent) under the three different task constraints. The 3D deeper wells correspond to 2D-projected more stable (i.e., more probable) red areas. The blue areas correspond to unstable coordinative states. Less stable coordinative states are more likely to decay into more stable states.
Table 2.
Descriptive analysis (mean±SD) of mean time of players’ ball possession, frequencies of passing interaction and frequencies of the player in possession of the ball’s configurations.
Difference in means, uncertainty in the true differences, based on probability chances, and Standardized Cohen’s d differences among training game situations.