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Fig 1.

Block diagram of the DIBR system.

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Fig 2.

Parallel camera configuration used for the generation of virtual stereoscopic images.

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Fig 3.

Framework of the proposed structure-aided depth map smoothing approach.

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Table 1.

Parameter presets for the domain transform filter used in testing.

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Fig 4.

Comparison of smoothed depth maps using different all blur solutions.

A: original texture image, B: original depth map, C: symmetric filter, D: asymmetric filter, E: proposed filter with constraint ct1(u), F: proposed filter with constraints ct1(u) and ct2(u).

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Fig 5.

Experimental results of different depth map fusion solutions.

A: detected hole regions in a right view, B: detected hole regions in a left view, C and F: influence map and processed depth map using our proposed method for a right view, D and G: influence map and processed depth map using our proposed method for a left view, E and H: influence map and processed depth map with method [20] for a left view.

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Fig 6.

Processing flow for smoothing severely inaccurate depth maps with the proposed filter.

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Fig 7.

Experimental results of optimized depth maps with our proposed filter.

A and E: original images, B: initial depth map of [25] (flower set) / F: initial depth map of [26] (castle set), C and G: refined depth maps, D and H: final optimized depth maps.

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Fig 8.

Virtual view images of Interview (720 × 576 pixels).

A: no preprocessing, B: symmetric filter, C: asymmetric filter, D: distance dependent filter, E: proposed filter 1, F: proposed filter 2.

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Fig 9.

Virtual view images of Ballet (1024 × 768 pixels).

A: no preprocessing, B: symmetric filter, C: asymmetric filter, D: distance dependent filter, E: proposed filter 1, F: proposed filter 2.

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Table 2.

PSNR and SSIM comparison.

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Table 3.

Computation time (s) comparison.

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Table 4.

Results of subjective quality evaluation.

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Fig 10.

Synthesized anaglyph images of test sets.

A: Interview, B: Ballet, C: Flower, D: Castle.

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