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Fig 1.

Phenotypic frequency densities without (top) and with (bottom) preparedness.

Density plot for the phenotypic frequency at the end-point (time step 50000) for the different strategies over 100 simulation runs. Solid lines: Danger > 0. Dotted lines: Danger = 0. Blue = Asocial learning (O0,T0), yellow = observational learning (O1,T0), red = parental learning (O0,T1), orange = advanced social learning (O1,T1).

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Fig 1 Expand

Fig 2.

Example evolutionary dynamics without (top) and with (bottom) preparedness.

Blue = Asocial learning (O0, T0), yellow = observational learning (O1,T0), red = parental learning (O0,T1), orange = advanced social learning (O1,T1). Danger = 7, Pchange = 0.05.

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Fig 2 Expand

Fig 3.

Preparedness as a function of environmental danger.

Average max and minimum values of the preparedness vector regulating innate approach/avoidance tendencies averaged over all levels of Pchange. The means are derived from averaging time-step 25000–50000 for 100 repeats of each simulation. The standard errors are calculated across the 100 runs.

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Fig 3 Expand

Fig 4.

Tradeoff between foraging efficiency and safety.

Black = no preparedness, gray = with preparedness. The means are derived from averaging time-step 25000–50000 for 100 repeats of each simulation. The standard errors are calculated across the 100 runs.

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Fig 4 Expand

Fig 5.

The differential foraging efficiency of pure learning strategies as a function of danger.

Positive differential foraging efficiency indicates that foraging efficiency was greater with than without preparedness. Blue = Asocial learning (O0,T0), yellow = observational learning (O1,T0), red = parental learning (O0,T1), orange = advanced social learning (O1,T1). The means are derived from averaging time-step 25000–50000 for 10 repeats of each simulation. The standard errors are calculated across the 10 runs.

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Fig 5 Expand

Fig 6.

Phenotypic frequency densities with evolutionary novel dangers. Without (top) and with (bottom) preparedness.

Density plot for the phenotypic frequency at the end-point (time step 50000) for the different strategies over 10 simulation runs. Solid lines: Danger > 0. Dotted lines: Danger = 0. Blue = Asocial learning (O0,T0), yellow = observational learning (O1,T0), red = parental learning (O0,T1), orange = advanced social learning (O1,T1).

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Fig 6 Expand