Fig 1.
Conditional process moderated mediation model (Model 11 in PROCESS [24]).
Table 1.
Bivariate correlations.
Table 2.
Means and standard deviations (in parenthesis) by experimental conditions for each of the considered dependent variables.
Table 3.
Regressions of type of video game (neutral, only-violent, sexist-violent) on empathy for female violence victims when masculine beliefs is the mediator and participants’ gender and identification with the game character are the moderators.
Fig 2.
Interactive effect of video game content and identification with the game character on masculine beliefs for male participants.
The difference between violent-sexist game players and violent-only and nonviolent game players is significant for values of identification with video game characters greater than 4.2931.