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Fig 1.

Conditional process moderated mediation model (Model 11 in PROCESS [24]).

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Table 1.

Bivariate correlations.

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Table 1 Expand

Table 2.

Means and standard deviations (in parenthesis) by experimental conditions for each of the considered dependent variables.

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Table 2 Expand

Table 3.

Regressions of type of video game (neutral, only-violent, sexist-violent) on empathy for female violence victims when masculine beliefs is the mediator and participants’ gender and identification with the game character are the moderators.

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Table 3 Expand

Fig 2.

Interactive effect of video game content and identification with the game character on masculine beliefs for male participants.

The difference between violent-sexist game players and violent-only and nonviolent game players is significant for values of identification with video game characters greater than 4.2931.

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Fig 2 Expand