Fig 1.
Participant flow chart.
Table 1.
Baseline characteristics of adolescent study participants (mean (SD) or %).
Table 2.
Results of main multilevel regression analyses (β (95% CI)) to evaluate the effects of the active game intervention on anthropometrics after 4 and 10 months (statistical significant β with their 95%CI’s are printed in bold).
Table 3.
Results of intention to treat multilevel regression analysis (β (95% CI)) to evaluate the effects of the active video game intervention on video game behavior, sedentary screen time, physical activity and energy intake after 1, 4 and 10 months (statistical significant β with their 95%CI’s are printed in bold).
Table 4.
Process evaluation outcome measures at 1 month, 4 months and 10 months.
Fig 2.
Development of usage of the Move games (minutes per week) over the 10-month (40 weeks) intervention period.