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Fig 1.

Participant flow chart.

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Table 1.

Baseline characteristics of adolescent study participants (mean (SD) or %).

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Table 2.

Results of main multilevel regression analyses (β (95% CI)) to evaluate the effects of the active game intervention on anthropometrics after 4 and 10 months (statistical significant β with their 95%CI’s are printed in bold).

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Table 3.

Results of intention to treat multilevel regression analysis (β (95% CI)) to evaluate the effects of the active video game intervention on video game behavior, sedentary screen time, physical activity and energy intake after 1, 4 and 10 months (statistical significant β with their 95%CI’s are printed in bold).

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Table 3 Expand

Table 4.

Process evaluation outcome measures at 1 month, 4 months and 10 months.

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Table 4 Expand

Fig 2.

Development of usage of the Move games (minutes per week) over the 10-month (40 weeks) intervention period.

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Fig 2 Expand