Figure 1.
Research focus area.
Figure 2.
The zenithal and azimuthal angles on the hemisphere.
Figure 3.
Left: theory of Z-GaF Shadow Maps when light and view direction are perpendicular, Right: Z-partitioning with 3 partitions in 1024*1024 resolution.
Figure 4.
Split schemes, Left: Uniform splitting, Center: Logarithmic splitting, Right: Practical splitting.
Figure 5.
View frustum and light frustum mix to create Parallel Split Shadow Maps.
Figure 6.
(A): The first two steps of Z-GaF which is conventional Shadow Maps, (B): Applying the presented Z-partitioning, (C): Applying Gaussian approximation on shadow maps, (D): Soft Shadows.
Figure 7.
(A): Logarithm splitting, (B): Practical splitting.
Table 1.
Speed of rendering measured by FPS in different resolutions.
Figure 8.
(A): Shadow Maps, (B): PCF, (C): CSMs with Gaussian blurring, (D): Z-GaF Shadow Maps.
Figure 9.
Integration of Z-GaF Shadow Maps and sky colour, January at Universiti Teknologi Malaysia at different times of day.
Figure 10.
Left: Eiffel Tower, captured on 6 October at 16∶03 (Source: http://www.earthcam.com/), Right: The Software generated result for Eiffel Tower position on 6 October at 16∶03 (http://www.flickr.com/photos/118766222@N04/12784543685/).
Figure 11.
Left: Eiffel Tower, captured on 24 October at 16∶23 (Source: http://www.earthcam.com/), Right: The Software generated result for Eiffel Tower position on 24 October at 16∶23 (http://www.flickr.com/photos/118766222@N04/12784631475/).
Figure 12.
Left: Eiffel Tower, captured on 5 September at 17∶19 (Source: http://www.earthcam.com/), Right: The Software generated result for Eiffel Tower position on 6 September at 17∶19 (http://www.flickr.com/photos/118766222@N04/12785060384/).
Figure 13.
(A) Conventional Shadow Maps on virtual and real objects, (B) PCF shadows on virtual and real objects.
Figure 14.
Casting Z-GaF Shadow Maps on virtual and real environments simultaneously, (A) Z-GaF Shadow Maps, (B) Soft shadows using Z-GaF Shadow Maps.
Figure 15.
(A) Castro results [23], (B) Our results.
Figure 16.
A scene with and without augmented objects, at 9∶55 on January 2013 at Universiti Teknologi Malaysia.
Figure 17.
Interaction between sky colour and objects in augmented environment at different times of January 2013 at Universiti Teknologi Malaysia.
Figure 18.
Rotating the virtual objects using mouse and keyboard in augmented environment at 15∶28 on January 2013 at Universiti Teknologi Malaysia.